Redrum wrote: 
> I agree. I also observed walking away and coming back and it changed.
> So, I thought it must change eventually, but I tried it again and
> waited, say 15 minutes, and it never changed.

Material uses LMS's cometd interface to be notified of changes.I have
noticed this can be slow (as I think LMS batches updates), so after most
commands Material also explicitly asks for status. However, by slow I
mean over a second - not minutes.

All I can suggest is that you use Material's debug (see my sig) with
"debug=json,cometd" to see if the status back from LMS is correct.

I have made some changes for 3.0.1 that might help with this. Is there
any chance you can try the git/master version? If you do not know how
then just wait for the next release (don't mean to be rude with this,
just its not worth the hassle to explain right now if you are unsure of
this).

Redrum wrote: 
> So, your player can be playing but if the icon is off, it (now playing)
> doesn't update. In fact I think it has affected the now playing info of
> the selected touch

Are you stating Material's now-playing screen is out of date? As in it
shows the wrong info? That would be very odd, and I have never seen
this. Perhaps look in the console tab of your browser's developer tools
to see if any errors are logged?



*Material debug:* 1. Launch via http: //SERVER:9000/material/?debug=json
(Use http: //SERVER:9000/material/?debug=json,cometd to also see update
messages, e.g. play queue) 2. Open browser's developer tools 3. Open
console tab in developer tools 4. REQ/RESP messages sent to/from LMS
will be logged here.
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