BartS wrote: 
> I experimented some more. I have three players. When they are not
> synced, I can enable and disable DSTM through long-press and through the
> player settings and the settings in Material and Default follow each
> other: that works fine.
> 
> When the players are synced in a group, it goes a bit different than I
> expected.

OK, I see what you mean now. Yes current release only sets DSTM for the
particular player. For the next release (1.8.0), if player is in a sync
group Material will set DSTM for all members.



*Material debug:* 1. Launch via http: //SERVER:9000/material/?debug=json
2. Open browser's developer tools 3. Open console tab in developer tools
4. REQ/RESP messages sent to/from LMS will be logged here.
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