ngraham added a comment.

  What is the problem with an FPS in windowed mode? If anything, the potential 
problem would be a windowed RTS or other game where you're expected to move the 
view by touching a window edge. But even in this case, the "dead zone" is 
//outside// the window rather than inside it, so that critical pixel is always 
available to the game, and I don't see what the issue is. I sometimes plan 
Endless Sky windowed with No Borders and I've never encountered a single issue 
related to the dead zone. Can you clarify which potential issues you're worried 
about?

REPOSITORY
  R31 Breeze

REVISION DETAIL
  https://phabricator.kde.org/D13481

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