ngraham added a comment.
What is the problem with an FPS in windowed mode? If anything, the potential problem would be a windowed RTS or other game where you're expected to move the view by touching a window edge. But even in this case, the "dead zone" is //outside// the window rather than inside it, so that critical pixel is always available to the game, and I don't see what the issue is. I sometimes plan Endless Sky windowed with No Borders and I've never encountered a single issue related to the dead zone. Can you clarify which potential issues you're worried about? REPOSITORY R31 Breeze REVISION DETAIL https://phabricator.kde.org/D13481 To: romangg, #plasma, #vdg Cc: ngraham, davidedmundson, graesslin, abetts, mart, plasma-devel, ragreen, Pitel, ZrenBot, lesliezhai, ali-mohamed, jensreuterberg, sebas, apol
