fredrik added a comment.
An issue that this patch does not fully address is switching compositing
backends at runtime.
Buffers are imported by the scene. The scene allocates and returns a
subclassed LinuxDmabuf::Buffer that contains the file descriptors and backend
specific objects, such as EGL images. When the compositing backend is
destroyed, the EGL images are also destroyed, but the buffers survive. The new
backend could use the file descriptors to re-import the buffers, if the buffer
class wasn't specific to the old backend.
A possible solution to this is a shared Buffer class (in
platformsupport/scenes/common?):
...
private:
...
QVector<Plane> planes;
EGLimage eglImage;
VkImage vulkanImage;
VkImageView imageView;
VkDeviceMemory deviceMemory;
};
Or a SceneBufferData object, created and destroyed by the scene:
private:
...
QVector<Plane> planes;
SceneBufferData *sceneData;
};
But even with a shared class there are no guarantees that a re-import is
possible, since the new backend might not support the same formats and/or
modifiers. So I don't know if runtime switching is something that should be
expected to work.
INLINE COMMENTS
> anthonyfieroni wrote in abstract_egl_backend.cpp:117
> Call delete dmabuf will have same effect.
No, it will not. It will leave a dangling pointer in the wl_resource, which
will result in a double-free when the client deletes the buffer. Or a segfault
the next time it tries to attach the buffer to a surface.
I will expand on this in a separate comment.
REPOSITORY
R108 KWin
REVISION DETAIL
https://phabricator.kde.org/D10750
To: fredrik, #kwin, #plasma, davidedmundson, mart, graesslin
Cc: anthonyfieroni, plasma-devel, kwin, iodelay, bwowk, ZrenBot, lesliezhai,
ali-mohamed, hardening, jensreuterberg, abetts, sebas, apol, mart