graesslin added a comment.

  In https://phabricator.kde.org/D5249#100193, @nowicki wrote:
  
  > The idea that I have in mind ATM is to redirect drawing the whole screen 
into a FBO and then draw it screen by screen applying transformation where 
necessary. This should be fairly easy thanks to the render target stack in 
KWin. Doing it this way would get rid of the ugly artifacts at window edges. 
The downside is that it introduces a requirement for maximum texture size to be 
at least the size of the virtual desktop (already imposed by the blur and 
backgroundcontrast effects). I'm planning to run this on an old Intel Pineview 
and I hope it would have enough juice to handle this.
  
  
  Out from past experience with that: using a full screen fbo and redirect the 
complete rendering to it results in about half the frame rate. Though the 
architecture through framebuffer blit improved.

REPOSITORY
  R108 KWin

REVISION DETAIL
  https://phabricator.kde.org/D5249

To: nowicki, #plasma, graesslin
Cc: luebking, kwin, plasma-devel, #kwin, progwolff, lesliezhai, ali-mohamed, 
jensreuterberg, abetts, sebas, apol

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