graesslin added inline comments. INLINE COMMENTS
> abstract_egl_backend.cpp:363 > if (GLPlatform::instance()->isGLES()) { > + > if (s_supportsARGB32 && (image.format() == QImage::Format_ARGB32 || > image.format() == QImage::Format_ARGB32_Premultiplied)) { nitpick > abstract_egl_backend.cpp:373-384 > for (const QRect &rect : damage.rects()) { > - glTexSubImage2D(m_target, 0, rect.x(), rect.y(), > rect.width(), rect.height(), > - GL_RGBA, GL_UNSIGNED_BYTE, > im.copy(rect).bits()); > + auto scaledRect = QRect(rect.x() * scale, rect.y() * scale, > rect.width() * scale, rect.height() * scale); > + glTexSubImage2D(m_target, 0, scaledRect.x(), scaledRect.y(), > scaledRect.width(), scaledRect.height(), > + GL_RGBA, GL_UNSIGNED_BYTE, > im.copy(scaledRect).bits()); > } > } > } else { I'm wondering whether the partial upload makes sense at all now. Maybe we should just upload the complete texture? Note: I have vague ideas of using a texture upload thread. > abstract_egl_backend.cpp:403 > const QSize &size = image.size(); > + > // TODO: this should be shared with GLTexture(const QImage&, GLenum) nitpick REPOSITORY rKWIN KWin REVISION DETAIL https://phabricator.kde.org/D3501 EMAIL PREFERENCES https://phabricator.kde.org/settings/panel/emailpreferences/ To: davidedmundson, #plasma Cc: graesslin, plasma-devel, kwin, lesliezhai, ali-mohamed, hardening, jensreuterberg, abetts, sebas