On Sat, 19 Nov 2011 19:20:00 +0100, Jérémy Lal wrote: > On 19/11/2011 18:51, David Paleino wrote: > > [..] > > > > I can't think of any other way of keeping things sane, other than patching > > all apps to work with the packaged modules (in this case I'll stop right > > away working on TileMill, it's too far away from my possibilities), or > > bundling the needed modules in the orig tarball. > > > > What's your opinion on this? > > Please do NOT follow that path !
I'm also against that. But it's been long since I wanted tilemill in Debian :D > I'll help you with patching TileMill to it runs well with bones 2.0 > It looks very easy to do : > https://github.com/developmentseed/bones/blob/master/CHANGELOG.md I'm not sure that's really easy: I've been in contact with developmentseed/mapbox guys (mapbox seems to be a subset of developmentseed), who both develop tilemill *and* bones, and they told me that would've been a huge task, and I would only get headaches :) That's why I didn't try further in porting tilemill to bones 2. I'll try following the lines written in that changelog, let's see if everything works then. David -- . ''`. Debian developer | http://wiki.debian.org/DavidPaleino : :' : Linuxer #334216 --|-- http://www.hanskalabs.net/ `. `'` GPG: 1392B174 ----|---- http://deb.li/dapal `- 2BAB C625 4E66 E7B8 450A C3E1 E6AA 9017 1392 B174
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