I think I should have noted, I don't have commit access.
Would someone mind pushing this on my behalf?
- Anthony
On 5/24/19 2:49 PM, Pelloux-prayer, Pierre-eric wrote:
Looks good to me, thanks.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-pra...@amd.com>
________________________________________
From: Piglit <piglit-boun...@lists.freedesktop.org> on behalf of Anthony Pesch
<ape...@nvidia.com>
Sent: Friday, May 24, 2019 8:21 PM
To: Pierre-Eric Pelloux-Prayer; Anthony Pesch; piglit@lists.freedesktop.org
Subject: Re: [Piglit] [PATCH] arb_texture_buffer_range: Fix buffer alignment in
ranges-2 test
[CAUTION: External Email]
Hi Pierre,
Thanks!
I've modifed the patch to cast data, and added an additional check to
ensure unaligned offsets produce INVALID_VALUE. I'm not sure how to use
git send-mail to update a review, so I've just inlined the updated patch
here and attached it as well.
- Anthony
commit 770effba655f97be229e13f894884f0e4c3e604a
Author: Anthony Pesch <ape...@nvidia.com>
Date: Thu Apr 11 12:37:07 2019 -0400
arb_texture_buffer_range: Fix buffer alignment in ranges-2 test
The ranges-2 test was failing due to glTexBufferRange returning
GL_INVALID_VALUE
when the offset parameter wasn't GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT
byte aligned.
From the OpenGL 4.6 Core spec:
An INVALID_VALUE error is generated if offset is not an integer
multiple of the
value of TEXTURE_BUFFER_OFFSET_ALIGNMENT.
diff --git a/tests/spec/arb_texture_buffer_range/ranges-2.c
b/tests/spec/arb_texture_buffer_range/ranges-2.c
index 3477e4b52..83a009875 100644
--- a/tests/spec/arb_texture_buffer_range/ranges-2.c
+++ b/tests/spec/arb_texture_buffer_range/ranges-2.c
@@ -91,22 +91,29 @@ float data[] = {
0, 0, 0.5, 0,
};
+int aligned_size = 0;
+int chunk_size = 24 * sizeof(float);
+int num_chunks = 4;
+
enum piglit_result
piglit_display(void) {
int i;
- int chunk_size = 24 * sizeof(float);
bool pass = true;
glClearColor(0.2, 0.2, 0.2, 0.2);
glClear(GL_COLOR_BUFFER_BIT);
- for (i = 0; i < sizeof(data) / chunk_size; i++) {
+ /* verify unaligned offsets produce an error */
+ glTexBufferRange(GL_TEXTURE_BUFFER, GL_RGBA32F, tbo, aligned_size - 1,
1);
+ pass &= glGetError() == GL_INVALID_VALUE;
+
+ for (i = 0; i < num_chunks; i++) {
glTexBufferRange(GL_TEXTURE_BUFFER, GL_RGBA32F,
- tbo, i * chunk_size, chunk_size);
+ tbo, i * aligned_size, chunk_size);
glDrawArrays(GL_TRIANGLES, 0, 6);
}
- for (i = 0; i < sizeof(data) / chunk_size; i++) {
+ for (i = 0; i < num_chunks; i++) {
float c[4] = {
data[i * 24 + 2],
data[i * 24 + 3],
@@ -114,7 +121,7 @@ piglit_display(void) {
1
};
- pass = piglit_probe_rect_rgba(
+ pass &= piglit_probe_rect_rgba(
piglit_width * 0.5 * (1 + data[i * 24 + 0]),
piglit_height * 0.5 * (1 + data[i * 24 + 1]),
piglit_width/2,
@@ -128,8 +135,14 @@ piglit_display(void) {
void
piglit_init(int argc, char **argv) {
+ GLint align, i;
+ uint8_t *chunk;
+
piglit_require_extension("GL_ARB_texture_buffer_range");
+ glGetIntegerv(GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, &align);
+ aligned_size = chunk_size % align == 0 ? chunk_size : align;
+
prog = piglit_build_simple_program(vs_source, fs_source);
glUseProgram(prog);
@@ -138,7 +151,12 @@ piglit_init(int argc, char **argv) {
glGenBuffers(1, &tbo);
glBindBuffer(GL_ARRAY_BUFFER, tbo);
- glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
+ glBufferData(GL_ARRAY_BUFFER, aligned_size * num_chunks, NULL,
GL_STATIC_DRAW);
+
+ for (i = 0, chunk = (uint8_t *)data; i < num_chunks; i++) {
+ glBufferSubData(GL_ARRAY_BUFFER, aligned_size * i, chunk_size,
chunk);
+ chunk += chunk_size;
+ }
glGenTextures(1, &tex);
glBindTexture(GL_TEXTURE_BUFFER, tex);
On 5/17/19 6:04 AM, Pierre-Eric Pelloux-Prayer wrote:
Hi,
The patch looks good, except ranges-2.c now cause a compiler warning:
tests/spec/arb_texture_buffer_range/ranges-2.c:152:20: warning: assignment to
‘uint8_t *’ {aka ‘unsigned char *’} from incompatible pointer type ‘float *’
[-Wincompatible-pointer-types]
for (i = 0, chunk = data; i < num_chunks; i++) {
Another suggestion: it could be interesting to verify that INVALID_VALUE is
generated when the alignment constraint is not respected.
Thanks,
Pierre-Eric
On 09/05/2019 20:41, Anthony Pesch wrote:
Pinging to see if anyone has the time to review.
- Anthony
On 4/15/19 4:24 PM, Anthony Pesch wrote:
From: Anthony Pesch <ape...@nvidia.com>
The ranges-2 test was failing due to glTexBufferRange returning GL_INVALID_VALUE
when the offset parameter wasn't GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT byte
aligned.
From the OpenGL 4.6 Core spec:
An INVALID_VALUE error is generated if offset is not an integer multiple of the
value of TEXTURE_BUFFER_OFFSET_ALIGNMENT.
---
.../spec/arb_texture_buffer_range/ranges-2.c | 24 +++++++++++++++----
1 file changed, 19 insertions(+), 5 deletions(-)
diff --git a/tests/spec/arb_texture_buffer_range/ranges-2.c
b/tests/spec/arb_texture_buffer_range/ranges-2.c
index 3477e4b52..b9cd543b0 100644
--- a/tests/spec/arb_texture_buffer_range/ranges-2.c
+++ b/tests/spec/arb_texture_buffer_range/ranges-2.c
@@ -91,22 +91,25 @@ float data[] = {
0, 0, 0.5, 0,
};
+int aligned_size = 0;
+int chunk_size = 24 * sizeof(float);
+int num_chunks = 4;
+
enum piglit_result
piglit_display(void) {
int i;
- int chunk_size = 24 * sizeof(float);
bool pass = true;
glClearColor(0.2, 0.2, 0.2, 0.2);
glClear(GL_COLOR_BUFFER_BIT);
- for (i = 0; i < sizeof(data) / chunk_size; i++) {
+ for (i = 0; i < num_chunks; i++) {
glTexBufferRange(GL_TEXTURE_BUFFER, GL_RGBA32F,
- tbo, i * chunk_size, chunk_size);
+ tbo, i * aligned_size, chunk_size);
glDrawArrays(GL_TRIANGLES, 0, 6);
}
- for (i = 0; i < sizeof(data) / chunk_size; i++) {
+ for (i = 0; i < num_chunks; i++) {
float c[4] = {
data[i * 24 + 2],
data[i * 24 + 3],
@@ -128,8 +131,14 @@ piglit_display(void) {
void
piglit_init(int argc, char **argv) {
+ GLint align, i;
+ uint8_t *chunk;
+
piglit_require_extension("GL_ARB_texture_buffer_range");
+ glGetIntegerv(GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, &align);
+ aligned_size = chunk_size % align == 0 ? chunk_size : align;
+
prog = piglit_build_simple_program(vs_source, fs_source);
glUseProgram(prog);
@@ -138,7 +147,12 @@ piglit_init(int argc, char **argv) {
glGenBuffers(1, &tbo);
glBindBuffer(GL_ARRAY_BUFFER, tbo);
- glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
+ glBufferData(GL_ARRAY_BUFFER, aligned_size * num_chunks, NULL,
GL_STATIC_DRAW);
+
+ for (i = 0, chunk = data; i < num_chunks; i++) {
+ glBufferSubData(GL_ARRAY_BUFFER, aligned_size * i, chunk_size, chunk);
+ chunk += chunk_size;
+ }
glGenTextures(1, &tex);
glBindTexture(GL_TEXTURE_BUFFER, tex);
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