On 4/15/19 10:47 AM, Marek Olšák wrote:
> From: Marek Olšák <marek.ol...@amd.com>
> 
> ---
>  tests/opengl.py                         |   7 ++
>  tests/spec/gl-3.1/mixed-int-float-fbo.c | 100 +++++++++++++++++++-----
>  2 files changed, 88 insertions(+), 19 deletions(-)
> 
> diff --git a/tests/opengl.py b/tests/opengl.py
> index 40c37a055..666b35200 100644
> --- a/tests/opengl.py
> +++ b/tests/opengl.py
> @@ -3026,20 +3026,27 @@ with profile.test_list.group_manager(
>      g(['getteximage-formats', 'init-by-rendering'])
>      g(['getteximage-formats', 'init-by-clear-and-render'])
>      g(['ext_framebuffer_multisample-fast-clear', 'single-sample'],
>        'fbo-fast-clear')
>      g(['ext_framebuffer_object-border-texture-finish'])
>      add_fbo_stencil_tests(g, 'GL_STENCIL_INDEX1')
>      add_fbo_stencil_tests(g, 'GL_STENCIL_INDEX4')
>      add_fbo_stencil_tests(g, 'GL_STENCIL_INDEX8')
>      add_fbo_stencil_tests(g, 'GL_STENCIL_INDEX16')
>  
> +
> +with profile.test_list.group_manager(
> +        PiglitGLTest,
> +        grouptools.join('spec', 'ext_gpu_shader4')) as g:
> +    g(['gl-3.1-mixed-int-float-fbo', 'ext_gpu_shader4'], 
> 'bindfragdatalocation mixed-int-float-fbo')
> +    g(['gl-3.1-mixed-int-float-fbo', 'ext_gpu_shader4', 'int_second'], 
> 'bindfragdatalocation mixed-int-float-fbo int_second')
> +
>  with profile.test_list.group_manager(
>          PiglitGLTest, grouptools.join('spec', 'ext_image_dma_buf_import')) 
> as \
>          g:
>      g(['ext_image_dma_buf_import-invalid_hints'], run_concurrent=False)
>      g(['ext_image_dma_buf_import-invalid_attributes'], run_concurrent=False)
>      g(['ext_image_dma_buf_import-missing_attributes'], run_concurrent=False)
>      g(['ext_image_dma_buf_import-ownership_transfer'], run_concurrent=False)
>      g(['ext_image_dma_buf_import-unsupported_format'], run_concurrent=False)
>      g(['ext_image_dma_buf_import-intel_external_sampler_only'],
>        run_concurrent=False)
> diff --git a/tests/spec/gl-3.1/mixed-int-float-fbo.c 
> b/tests/spec/gl-3.1/mixed-int-float-fbo.c
> index d2d7aeb65..8dfeccb41 100644
> --- a/tests/spec/gl-3.1/mixed-int-float-fbo.c
> +++ b/tests/spec/gl-3.1/mixed-int-float-fbo.c
> @@ -26,22 +26,36 @@
>   * Test mixed integer/float FBO.
>   *
>   * If the argument 'int_second' is given the 0th color attachment will
>   * be a unorm texture and the 1st color attachment will be an integer 
> texture.
>   * Otherwise, the 0th color attachment will be integer and the 1st color
>   * attachment will be unorm.
>   */
>  
>  #include "piglit-util-gl.h"
>  
> +static bool ext_gpu_shader4 = false;
> +
>  PIGLIT_GL_TEST_CONFIG_BEGIN
> -     config.supports_gl_core_version = 31;
> +     for (int i = 1; i < argc; i++) {
> +             if (!strcmp(argv[i], "ext_gpu_shader4")) {
> +                     ext_gpu_shader4 = true;
> +                     puts("Testing GL_EXT_gpu_shader4.");
> +                     break;
> +             }
> +     }
> +
> +     if (ext_gpu_shader4)
> +             config.supports_gl_compat_version = 10;
> +     else
> +             config.supports_gl_core_version = 31;
> +
>       config.window_visual = PIGLIT_GL_VISUAL_RGBA;
>       config.khr_no_error_support = PIGLIT_NO_ERRORS;
>  PIGLIT_GL_TEST_CONFIG_END
>  
>  static const char *vs_text =
>       "#version 150\n"
>       "in vec4 vertex;\n"
>       "void main() \n"
>       "{ \n"
>       "   gl_Position = vertex; \n"
> @@ -50,35 +64,71 @@ static const char *vs_text =
>  static const char *fs_text =
>       "#version 150\n"
>       "out ivec4 outputInt;\n"
>       "out vec4 outputFloat;\n"
>       "void main() \n"
>       "{ \n"
>       "   outputInt = ivec4(1, 2, 3, 4); \n"
>       "   outputFloat = vec4(0.25, 0.5, 0.75, 1.0); \n"
>       "} \n";
>  
> +static const char *vs_text_gpu_shader4 =
> +     "#version 110\n"
> +     "attribute vec4 vertex;\n"
> +     "void main() \n"
> +     "{ \n"
> +     "   gl_Position = vertex; \n"
> +     "} \n";
> +
> +static const char *fs_text_gpu_shader4 =
> +     "#version 110\n"
> +     "#extension GL_EXT_gpu_shader4 : enable\n"
> +     "varying out ivec4 outputInt;\n"
> +     "varying out vec4 outputFloat;\n"
> +     "void main() \n"
> +     "{ \n"
> +     "   outputInt = ivec4(1, 2, 3, 4); \n"
> +     "   outputFloat = vec4(0.25, 0.5, 0.75, 1.0); \n"
> +     "} \n";
> +
>  const int width = 128, height = 128;
>  bool int_output_first = true;
>  
>  
>  static GLuint
>  create_program(void)
>  {
> -     GLuint program = piglit_build_simple_program(vs_text, fs_text);
> -     if (int_output_first) {
> -             glBindFragDataLocation(program, 0, "outputInt");
> -             glBindFragDataLocation(program, 1, "outputFloat");
> -     }
> -     else {
> -             glBindFragDataLocation(program, 0, "outputFloat");
> -             glBindFragDataLocation(program, 1, "outputInt");
> +     GLuint program;
> +
> +     if (ext_gpu_shader4) {
> +             program = piglit_build_simple_program(vs_text_gpu_shader4,
> +                                                   fs_text_gpu_shader4);
> +
> +             if (int_output_first) {
> +                     glBindFragDataLocationEXT(program, 0, "outputInt");
> +                     glBindFragDataLocationEXT(program, 1, "outputFloat");

I don't know if this separation is strictly necessary.  The Khronos
gl.xml /says/ glBindFragDataLocationEXT is an alias of
glBindFragDataLocation.  There's no published GLX protocol, so there's
nothing that prevents the two from being unaliased in the future.

I don't feel very strongly about it either way.  Whichever way you
decide to do it, this patch is

Reviewed-by: Ian Romanick <ian.d.roman...@intel.com>

> +             }
> +             else {
> +                     glBindFragDataLocationEXT(program, 0, "outputFloat");
> +                     glBindFragDataLocationEXT(program, 1, "outputInt");
> +             }
> +     } else {
> +             program = piglit_build_simple_program(vs_text, fs_text);
> +
> +             if (int_output_first) {
> +                     glBindFragDataLocation(program, 0, "outputInt");
> +                     glBindFragDataLocation(program, 1, "outputFloat");
> +             }
> +             else {
> +                     glBindFragDataLocation(program, 0, "outputFloat");
> +                     glBindFragDataLocation(program, 1, "outputInt");
> +             }
>       }
>  
>       glLinkProgram(program);
>       if (!piglit_link_check_status(program))
>               piglit_report_result(PIGLIT_FAIL);
>  
>       piglit_check_gl_error(GL_NO_ERROR);
>  
>       return program;
>  }
> @@ -139,30 +189,35 @@ create_fbo(void)
>               piglit_report_result(PIGLIT_SKIP);
>       }
>  
>       return fbo;
>  }
>  
>  
>  enum piglit_result
>  piglit_display(void)
>  {
> -     const int int_clear[4] = { 99, 99, 99, 99 };
> -     const float float_clear[4] = { 0.33, 0.33, 0.33, 0.33 };
> -
> -     if (int_output_first) {
> -             glClearBufferiv(GL_COLOR, 0, int_clear);
> -             glClearBufferfv(GL_COLOR, 1, float_clear);
> -     }
> -     else {
> -             glClearBufferfv(GL_COLOR, 0, float_clear);
> -             glClearBufferiv(GL_COLOR, 1, int_clear);
> +     if (ext_gpu_shader4) {
> +             glClearColor(0, 0, 0, 0);
> +             glClear(GL_COLOR_BUFFER_BIT);
> +     } else {
> +             const int int_clear[4] = { 99, 99, 99, 99 };
> +             const float float_clear[4] = { 0.33, 0.33, 0.33, 0.33 };
> +
> +             if (int_output_first) {
> +                     glClearBufferiv(GL_COLOR, 0, int_clear);
> +                     glClearBufferfv(GL_COLOR, 1, float_clear);
> +             }
> +             else {
> +                     glClearBufferfv(GL_COLOR, 0, float_clear);
> +                     glClearBufferiv(GL_COLOR, 1, int_clear);
> +             }
>       }
>  
>       piglit_draw_rect(-1, -1, 2, 2);
>  
>       bool pass = true;
>  
>       /* check the int target */
>       if (int_output_first) {
>               glReadBuffer(GL_COLOR_ATTACHMENT0);
>       }
> @@ -205,20 +260,27 @@ piglit_display(void)
>  
>       pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
>  
>       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
>  }
>  
>  
>  void
>  piglit_init(int argc, char **argv)
>  {
> +     if (ext_gpu_shader4) {
> +             piglit_require_gl_version(20);
> +             piglit_require_extension("GL_ARB_framebuffer_object");
> +             piglit_require_extension("GL_EXT_gpu_shader4");
> +             piglit_require_extension("GL_EXT_texture_integer");
> +     }
> +
>       if (argc > 1 && strcmp(argv[1], "int_second") == 0) {
>               int_output_first = false;
>       }
>  
>       GLuint fbo = create_fbo();
>       GLuint program = create_program();
>  
>       glBindFramebuffer(GL_FRAMEBUFFER, fbo);
>       glUseProgram(program);
>  }
> 

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