This test for a crash in Mesa seen in an Assasins Creed Odyssey shader. --- ...riable-iteration-limit-unroll4.shader_test | 88 +++++++++++++++++++ 1 file changed, 88 insertions(+) create mode 100644 tests/spec/glsl-1.10/execution/vs-loop-variable-iteration-limit-unroll4.shader_test
diff --git a/tests/spec/glsl-1.10/execution/vs-loop-variable-iteration-limit-unroll4.shader_test b/tests/spec/glsl-1.10/execution/vs-loop-variable-iteration-limit-unroll4.shader_test new file mode 100644 index 000000000..38fdda4ca --- /dev/null +++ b/tests/spec/glsl-1.10/execution/vs-loop-variable-iteration-limit-unroll4.shader_test @@ -0,0 +1,88 @@ +# This tests unrolling of a loop with a single exit point but where the +# exact trip count is unknown, only the max iteration count (4) is known. +# +# Here we test all possible outcomes for the loop and also add some +# unreachable code to make sure it is not accessible after unrolling. +[require] +GLSL >= 1.10 + +[vertex shader] +uniform int loop_count; +uniform int loop_count2; + +void main() +{ + gl_Position = gl_Vertex; + + vec4 colour = vec4(1.0, 1.0, 1.0, 1.0); + + int i = 0; + int j = 0; + int x = 0; + + /* Here we add a second && and put the known limit i < 4 in parentheses in + * order to trigger a Mesa bug seen in a Assasins Creed Odyssey shader + */ + while (x < loop_count && (i < 4 && j < loop_count2)) { + if (x == 0 && i == 0) + colour = vec4(0.0, 0.25, 0.0, 1.0); + + if (x == 2 && i == 1 && j == 4) + colour = vec4(0.0, 0.5, 0.0, 1.0); + + if (x == 4 && i == 2 && j == 8) + colour = vec4(0.0, 0.75, 0.0, 1.0); + + if (x == 6 && i == 3 && j == 12) + colour = vec4(0.0, 1.0, 0.0, 1.0); + + /* This should be unreachable */ + if (x >= 8 || i >= 4) + colour = vec4(1.0, 0.0, 0.0, 1.0); + + i++; + x+=2; + j+=4; + } + + gl_FrontColor = colour; +} + +[fragment shader] +void main() +{ + gl_FragColor = gl_Color; +} + +[test] +clear color 0.5 0.5 0.5 0.5 + +uniform int loop_count 0 +uniform int loop_count2 16 +draw rect -1 -1 2 2 +probe all rgba 1.0 1.0 1.0 1.0 + +uniform int loop_count 2 +uniform int loop_count2 16 +draw rect -1 -1 2 2 +probe all rgba 0.0 0.25 0.0 1.0 + +uniform int loop_count 4 +uniform int loop_count2 16 +draw rect -1 -1 2 2 +probe all rgba 0.0 0.5 0.0 1.0 + +uniform int loop_count 6 +uniform int loop_count2 16 +draw rect -1 -1 2 2 +probe all rgba 0.0 0.75 0.0 1.0 + +uniform int loop_count 8 +uniform int loop_count2 16 +draw rect -1 -1 2 2 +probe all rgba 0.0 1.0 0.0 1.0 + +uniform int loop_count 10 +uniform int loop_count2 16 +draw rect -1 -1 2 2 +probe all rgba 0.0 1.0 0.0 1.0 -- 2.20.1 _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/piglit