For now just: * Simple * Simple with array. In general ARB_gl_spirv implementation didn't need to add too many specifics. Those two were enough to catch the minor things, and enough to cover the barebone testing. For a more detailed testing it is more practical to borrow the extensive testing done on the arb_vertex_attrib_64bit generated tests. --- .../execution/va64/array.shader_test | 202 ++++++++++++++++++ .../execution/va64/simple.shader_test | 175 +++++++++++++++ 2 files changed, 377 insertions(+) create mode 100644 tests/spec/arb_gl_spirv/execution/va64/array.shader_test create mode 100644 tests/spec/arb_gl_spirv/execution/va64/simple.shader_test
diff --git a/tests/spec/arb_gl_spirv/execution/va64/array.shader_test b/tests/spec/arb_gl_spirv/execution/va64/array.shader_test new file mode 100644 index 000000000..9a165ef18 --- /dev/null +++ b/tests/spec/arb_gl_spirv/execution/va64/array.shader_test @@ -0,0 +1,202 @@ +# 64-bit vertex attrib test using an array. Assumes that 64-bit +# uniform support is working + +[require] +SPIRV YES +GL >= 3.3 +GLSL >= 4.50 +GL_ARB_gl_spirv + +[vertex shader spirv] +; Automatically generated from the GLSL by shader_test_spirv.py. DO NOT EDIT +; SPIR-V +; Version: 1.0 +; Generator: Khronos Glslang Reference Front End; 6 +; Bound: 56 +; Schema: 0 + OpCapability Shader + OpCapability Float64 + %1 = OpExtInstImport "GLSL.std.450" + OpMemoryModel Logical GLSL450 + OpEntryPoint Vertex %main "main" %_ %piglit_vertex %fs_color %array_value %gl_VertexID %gl_InstanceID + OpSource GLSL 450 + OpName %main "main" + OpName %gl_PerVertex "gl_PerVertex" + OpMemberName %gl_PerVertex 0 "gl_Position" + OpMemberName %gl_PerVertex 1 "gl_PointSize" + OpMemberName %gl_PerVertex 2 "gl_ClipDistance" + OpMemberName %gl_PerVertex 3 "gl_CullDistance" + OpName %_ "" + OpName %piglit_vertex "piglit_vertex" + OpName %fs_color "fs_color" + OpName %array_value "array_value" + OpName %expected0 "expected0" + OpName %expected1 "expected1" + OpName %gl_VertexID "gl_VertexID" + OpName %gl_InstanceID "gl_InstanceID" + OpMemberDecorate %gl_PerVertex 0 BuiltIn Position + OpMemberDecorate %gl_PerVertex 1 BuiltIn PointSize + OpMemberDecorate %gl_PerVertex 2 BuiltIn ClipDistance + OpMemberDecorate %gl_PerVertex 3 BuiltIn CullDistance + OpDecorate %gl_PerVertex Block + OpDecorate %piglit_vertex Location 2 + OpDecorate %fs_color Location 0 + OpDecorate %array_value Location 0 + OpDecorate %expected0 Location 0 + OpDecorate %expected0 DescriptorSet 0 + OpDecorate %expected1 Location 1 + OpDecorate %expected1 DescriptorSet 0 + OpDecorate %gl_VertexID BuiltIn VertexId + OpDecorate %gl_InstanceID BuiltIn InstanceId + %void = OpTypeVoid + %3 = OpTypeFunction %void + %float = OpTypeFloat 32 + %v4float = OpTypeVector %float 4 + %uint = OpTypeInt 32 0 + %uint_1 = OpConstant %uint 1 +%_arr_float_uint_1 = OpTypeArray %float %uint_1 +%gl_PerVertex = OpTypeStruct %v4float %float %_arr_float_uint_1 %_arr_float_uint_1 +%_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex + %_ = OpVariable %_ptr_Output_gl_PerVertex Output + %int = OpTypeInt 32 1 + %int_0 = OpConstant %int 0 +%_ptr_Input_v4float = OpTypePointer Input %v4float +%piglit_vertex = OpVariable %_ptr_Input_v4float Input +%_ptr_Output_v4float = OpTypePointer Output %v4float + %fs_color = OpVariable %_ptr_Output_v4float Output + %float_0 = OpConstant %float 0 + %float_1 = OpConstant %float 1 + %24 = OpConstantComposite %v4float %float_0 %float_1 %float_0 %float_1 + %double = OpTypeFloat 64 + %v2double = OpTypeVector %double 2 + %uint_2 = OpConstant %uint 2 +%_arr_v2double_uint_2 = OpTypeArray %v2double %uint_2 +%_ptr_Input__arr_v2double_uint_2 = OpTypePointer Input %_arr_v2double_uint_2 +%array_value = OpVariable %_ptr_Input__arr_v2double_uint_2 Input +%_ptr_Input_v2double = OpTypePointer Input %v2double +%_ptr_UniformConstant_v2double = OpTypePointer UniformConstant %v2double + %expected0 = OpVariable %_ptr_UniformConstant_v2double UniformConstant + %bool = OpTypeBool + %v2bool = OpTypeVector %bool 2 + %43 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1 + %int_1 = OpConstant %int 1 + %expected1 = OpVariable %_ptr_UniformConstant_v2double UniformConstant +%_ptr_Input_int = OpTypePointer Input %int +%gl_VertexID = OpVariable %_ptr_Input_int Input +%gl_InstanceID = OpVariable %_ptr_Input_int Input + %main = OpFunction %void None %3 + %5 = OpLabel + %18 = OpLoad %v4float %piglit_vertex + %20 = OpAccessChain %_ptr_Output_v4float %_ %int_0 + OpStore %20 %18 + OpStore %fs_color %24 + %32 = OpAccessChain %_ptr_Input_v2double %array_value %int_0 + %33 = OpLoad %v2double %32 + %36 = OpLoad %v2double %expected0 + %39 = OpFOrdNotEqual %v2bool %33 %36 + %40 = OpAny %bool %39 + OpSelectionMerge %42 None + OpBranchConditional %40 %41 %42 + %41 = OpLabel + OpStore %fs_color %43 + OpBranch %42 + %42 = OpLabel + %45 = OpAccessChain %_ptr_Input_v2double %array_value %int_1 + %46 = OpLoad %v2double %45 + %48 = OpLoad %v2double %expected1 + %49 = OpFOrdNotEqual %v2bool %46 %48 + %50 = OpAny %bool %49 + OpSelectionMerge %52 None + OpBranchConditional %50 %51 %52 + %51 = OpLabel + OpStore %fs_color %43 + OpBranch %52 + %52 = OpLabel + OpReturn + OpFunctionEnd + +[vertex shader] +#version 450 + +layout(location = 0) uniform dvec2 expected0; +layout(location = 1) uniform dvec2 expected1; + +layout(location = 0) in dvec2 array_value[2]; +layout(location = 2) in vec4 piglit_vertex; + +layout(location = 0) out vec4 fs_color; + +void main() +{ + gl_Position = piglit_vertex; + + fs_color = vec4(0.0, 1.0, 0.0, 1.0); + + if (array_value[0] != expected0) + fs_color = vec4(1.0, 0.0, 0.0, 1.0); + + if (array_value[1] != expected1) + fs_color = vec4(1.0, 0.0, 0.0, 1.0); +} + + +[fragment shader spirv] +; Automatically generated from the GLSL by shader_test_spirv.py. DO NOT EDIT +; SPIR-V +; Version: 1.0 +; Generator: Khronos Glslang Reference Front End; 6 +; Bound: 13 +; Schema: 0 + OpCapability Shader + %1 = OpExtInstImport "GLSL.std.450" + OpMemoryModel Logical GLSL450 + OpEntryPoint Fragment %main "main" %color %fs_color + OpExecutionMode %main OriginLowerLeft + OpSource GLSL 450 + OpName %main "main" + OpName %color "color" + OpName %fs_color "fs_color" + OpDecorate %color Location 0 + OpDecorate %fs_color Location 0 + %void = OpTypeVoid + %3 = OpTypeFunction %void + %float = OpTypeFloat 32 + %v4float = OpTypeVector %float 4 +%_ptr_Output_v4float = OpTypePointer Output %v4float + %color = OpVariable %_ptr_Output_v4float Output +%_ptr_Input_v4float = OpTypePointer Input %v4float + %fs_color = OpVariable %_ptr_Input_v4float Input + %main = OpFunction %void None %3 + %5 = OpLabel + %12 = OpLoad %v4float %fs_color + OpStore %color %12 + OpReturn + OpFunctionEnd + +[fragment shader] +#version 450 + +layout(location = 0) in vec4 fs_color; +layout(location = 0) out vec4 color; + +void main() +{ + color = fs_color; +} + +[vertex data] + 0/double/dvec2 1/double/dvec2 2/float/vec4 + 0xffefffffffffffff 0xcb1e35ed24eb6496 0xc8b1381a93a87849 0xc7efffffefffffff -1.0 -1.0 0.0 1.0 + 0xffefffffffffffff 0xcb1e35ed24eb6496 0xc8b1381a93a87849 0xc7efffffefffffff 1.0 -1.0 0.0 1.0 + 0xffefffffffffffff 0xcb1e35ed24eb6496 0xc8b1381a93a87849 0xc7efffffefffffff 1.0 1.0 0.0 1.0 + 0xffefffffffffffff 0xcb1e35ed24eb6496 0xc8b1381a93a87849 0xc7efffffefffffff -1.0 1.0 0.0 1.0 + + +[test] +uniform dvec2 0 0xffefffffffffffff 0xcb1e35ed24eb6496 +uniform dvec2 1 0xc8b1381a93a87849 0xc7efffffefffffff + +clear color 1.0 1.0 1.0 1.0 +clear +draw arrays GL_TRIANGLE_FAN 0 4 +probe all rgba 0.0 1.0 0.0 1.0 diff --git a/tests/spec/arb_gl_spirv/execution/va64/simple.shader_test b/tests/spec/arb_gl_spirv/execution/va64/simple.shader_test new file mode 100644 index 000000000..1fc9d316c --- /dev/null +++ b/tests/spec/arb_gl_spirv/execution/va64/simple.shader_test @@ -0,0 +1,175 @@ +# Basic test using a 64-bit vertex attrib. Assumes that 64-bit uniform +# support is working + +[require] +SPIRV YES +GL >= 3.3 +GLSL >= 4.50 +GL_ARB_gl_spirv + +[vertex shader spirv] +; Automatically generated from the GLSL by shader_test_spirv.py. DO NOT EDIT +; SPIR-V +; Version: 1.0 +; Generator: Khronos Glslang Reference Front End; 6 +; Bound: 43 +; Schema: 0 + OpCapability Shader + OpCapability Float64 + %1 = OpExtInstImport "GLSL.std.450" + OpMemoryModel Logical GLSL450 + OpEntryPoint Vertex %main "main" %_ %piglit_vertex %fs_color %value %gl_VertexID %gl_InstanceID + OpSource GLSL 450 + OpName %main "main" + OpName %gl_PerVertex "gl_PerVertex" + OpMemberName %gl_PerVertex 0 "gl_Position" + OpMemberName %gl_PerVertex 1 "gl_PointSize" + OpMemberName %gl_PerVertex 2 "gl_ClipDistance" + OpMemberName %gl_PerVertex 3 "gl_CullDistance" + OpName %_ "" + OpName %piglit_vertex "piglit_vertex" + OpName %fs_color "fs_color" + OpName %value "value" + OpName %expected "expected" + OpName %gl_VertexID "gl_VertexID" + OpName %gl_InstanceID "gl_InstanceID" + OpMemberDecorate %gl_PerVertex 0 BuiltIn Position + OpMemberDecorate %gl_PerVertex 1 BuiltIn PointSize + OpMemberDecorate %gl_PerVertex 2 BuiltIn ClipDistance + OpMemberDecorate %gl_PerVertex 3 BuiltIn CullDistance + OpDecorate %gl_PerVertex Block + OpDecorate %piglit_vertex Location 1 + OpDecorate %fs_color Location 0 + OpDecorate %value Location 0 + OpDecorate %expected Location 0 + OpDecorate %expected DescriptorSet 0 + OpDecorate %gl_VertexID BuiltIn VertexId + OpDecorate %gl_InstanceID BuiltIn InstanceId + %void = OpTypeVoid + %3 = OpTypeFunction %void + %float = OpTypeFloat 32 + %v4float = OpTypeVector %float 4 + %uint = OpTypeInt 32 0 + %uint_1 = OpConstant %uint 1 +%_arr_float_uint_1 = OpTypeArray %float %uint_1 +%gl_PerVertex = OpTypeStruct %v4float %float %_arr_float_uint_1 %_arr_float_uint_1 +%_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex + %_ = OpVariable %_ptr_Output_gl_PerVertex Output + %int = OpTypeInt 32 1 + %int_0 = OpConstant %int 0 +%_ptr_Input_v4float = OpTypePointer Input %v4float +%piglit_vertex = OpVariable %_ptr_Input_v4float Input +%_ptr_Output_v4float = OpTypePointer Output %v4float + %fs_color = OpVariable %_ptr_Output_v4float Output + %float_0 = OpConstant %float 0 + %float_1 = OpConstant %float 1 + %24 = OpConstantComposite %v4float %float_0 %float_1 %float_0 %float_1 + %double = OpTypeFloat 64 + %v4double = OpTypeVector %double 4 +%_ptr_Input_v4double = OpTypePointer Input %v4double + %value = OpVariable %_ptr_Input_v4double Input +%_ptr_UniformConstant_v4double = OpTypePointer UniformConstant %v4double + %expected = OpVariable %_ptr_UniformConstant_v4double UniformConstant + %bool = OpTypeBool + %v4bool = OpTypeVector %bool 4 + %39 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1 +%_ptr_Input_int = OpTypePointer Input %int +%gl_VertexID = OpVariable %_ptr_Input_int Input +%gl_InstanceID = OpVariable %_ptr_Input_int Input + %main = OpFunction %void None %3 + %5 = OpLabel + %18 = OpLoad %v4float %piglit_vertex + %20 = OpAccessChain %_ptr_Output_v4float %_ %int_0 + OpStore %20 %18 + OpStore %fs_color %24 + %29 = OpLoad %v4double %value + %32 = OpLoad %v4double %expected + %35 = OpFOrdNotEqual %v4bool %29 %32 + %36 = OpAny %bool %35 + OpSelectionMerge %38 None + OpBranchConditional %36 %37 %38 + %37 = OpLabel + OpStore %fs_color %39 + OpBranch %38 + %38 = OpLabel + OpReturn + OpFunctionEnd + +[vertex shader] +#version 450 + +layout(location = 0) uniform dvec4 expected; + +layout(location = 0) in dvec4 value; +layout(location = 1) in vec4 piglit_vertex; + +layout(location = 0) out vec4 fs_color; + +void main() +{ + gl_Position = piglit_vertex; + + fs_color = vec4(0.0, 1.0, 0.0, 1.0); + + if (value != expected) + fs_color = vec4(1.0, 0.0, 0.0, 1.0); +} + +[fragment shader spirv] +; Automatically generated from the GLSL by shader_test_spirv.py. DO NOT EDIT +; SPIR-V +; Version: 1.0 +; Generator: Khronos Glslang Reference Front End; 6 +; Bound: 13 +; Schema: 0 + OpCapability Shader + %1 = OpExtInstImport "GLSL.std.450" + OpMemoryModel Logical GLSL450 + OpEntryPoint Fragment %main "main" %color %fs_color + OpExecutionMode %main OriginLowerLeft + OpSource GLSL 450 + OpName %main "main" + OpName %color "color" + OpName %fs_color "fs_color" + OpDecorate %color Location 0 + OpDecorate %fs_color Location 0 + %void = OpTypeVoid + %3 = OpTypeFunction %void + %float = OpTypeFloat 32 + %v4float = OpTypeVector %float 4 +%_ptr_Output_v4float = OpTypePointer Output %v4float + %color = OpVariable %_ptr_Output_v4float Output +%_ptr_Input_v4float = OpTypePointer Input %v4float + %fs_color = OpVariable %_ptr_Input_v4float Input + %main = OpFunction %void None %3 + %5 = OpLabel + %12 = OpLoad %v4float %fs_color + OpStore %color %12 + OpReturn + OpFunctionEnd + +[fragment shader] +#version 450 + +layout(location = 0) in vec4 fs_color; +layout(location = 0) out vec4 color; + +void main() +{ + color = fs_color; +} + +[vertex data] + 0/double/dvec4 1/float/vec4 + 0xffefffffffffffff 0xcb1e35ed24eb6496 0xc8b1381a93a87849 0xc7efffffefffffff -1.0 -1.0 0.0 1.0 + 0xffefffffffffffff 0xcb1e35ed24eb6496 0xc8b1381a93a87849 0xc7efffffefffffff 1.0 -1.0 0.0 1.0 + 0xffefffffffffffff 0xcb1e35ed24eb6496 0xc8b1381a93a87849 0xc7efffffefffffff 1.0 1.0 0.0 1.0 + 0xffefffffffffffff 0xcb1e35ed24eb6496 0xc8b1381a93a87849 0xc7efffffefffffff -1.0 1.0 0.0 1.0 + + +[test] +uniform dvec4 0 0xffefffffffffffff 0xcb1e35ed24eb6496 0xc8b1381a93a87849 0xc7efffffefffffff +clear color 1.0 1.0 1.0 1.0 +clear +draw arrays GL_TRIANGLE_FAN 0 4 +probe all rgba 0.0 1.0 0.0 1.0 -- 2.19.1 _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/piglit