On Wed, Feb 20, 2019 at 10:22:18PM +0200, Eleni Maria Stea wrote:
> A test to check the 2D scissors rect clamping and to reproduce the
> following bug on i965:
> 
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108999
> ---
>  tests/general/CMakeLists.gl.txt         |   1 +
>  tests/general/viewport-scissors-clamp.c | 143 ++++++++++++++++++++++++

This name of this test is misleading as it doesn't call glScissor().

>  tests/opengl.py                         |   1 +
>  3 files changed, 145 insertions(+)
>  create mode 100644 tests/general/viewport-scissors-clamp.c
> 
> diff --git a/tests/general/CMakeLists.gl.txt b/tests/general/CMakeLists.gl.txt
> index 83189fc42..e60e47cbe 100644
> --- a/tests/general/CMakeLists.gl.txt
> +++ b/tests/general/CMakeLists.gl.txt
> @@ -132,5 +132,6 @@ piglit_add_executable (clear-accum clear-accum.c)
>  piglit_add_executable (vs-point_size-zero vs-point_size-zero.c)
>  piglit_add_executable (triangle-guardband-viewport 
> triangle-guardband-viewport.c)
>  piglit_add_executable (teximage-scale-bias teximage-scale-bias.c)
> +piglit_add_executable (viewport-scissors-clamp viewport-scissors-clamp.c)
>  
>  # vim: ft=cmake:
> diff --git a/tests/general/viewport-scissors-clamp.c 
> b/tests/general/viewport-scissors-clamp.c
> new file mode 100644
> index 000000000..590e294a3
> --- /dev/null
> +++ b/tests/general/viewport-scissors-clamp.c
> @@ -0,0 +1,143 @@
> +/*
> + * Copyright © 2019 Intel Corporation
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
> + * DEALINGS IN THE SOFTWARE.
> + *
> + * Author:
> + *    Eleni Maria Stea <es...@igalia.com>
> + */
> +
> +/* The purpose of this test is to validate the 2d scissors bbox clamping

This is more validating viewport clamping isn't it?

> + * when the Y is flipped (0 on top). It can be used to reproduce this bug:
> + * https://bugs.freedesktop.org/show_bug.cgi?id=108999
> + * and test the fix: https://patchwork.freedesktop.org/series/53830/
> + */
> +
> +#include "piglit-util-gl.h"
> +
> +int win_width = 800;
> +int win_height = 600;
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> +
> +config.supports_gl_compat_version = 20;
> +config.window_width = win_width;
> +config.window_height = win_height;

Have you considered hardcoding these values?

> +config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGB;
> +config.khr_no_error_support = PIGLIT_NO_ERRORS;
> +
> +PIGLIT_GL_TEST_CONFIG_END
> +
> +static int piglit_error;
> +static unsigned int vao, vbo;
> +static unsigned int sdrprog;
> +static const float varr[] = { -1, -1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1 };
> +
> +static const char *vsdr_src =
> +     "attribute vec4 vertex;\n"
> +     "void main()\n" "{\n" "gl_Position = vertex;\n" "}\n";
> +
> +static const char *fsdr_src =
> +     "void main()\n"
> +     "{\n" "gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);\n" "}\n";
> +
> +void
> +piglit_init(int argc, char **argv)
> +{
> +     unsigned int vsdr, fsdr;
> +     int status;
> +
> +     glGenBuffers(1, &vbo);
> +     glBindBuffer(GL_ARRAY_BUFFER, vbo);
> +     glBufferData(GL_ARRAY_BUFFER, sizeof varr, varr, GL_STATIC_DRAW);
> +
> +     glGenVertexArrays(1, &vao);
> +     glBindVertexArray(vao);
> +     glEnableVertexAttribArray(0);
> +     glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0);
> +     glBindBuffer(GL_ARRAY_BUFFER, 0);
> +     glBindVertexArray(0);
> +
> +     /* create shaders */
> +
> +     vsdr = glCreateShader(GL_VERTEX_SHADER);
> +     glShaderSource(vsdr, 1, &vsdr_src, 0);
> +     glCompileShader(vsdr);
> +     glGetShaderiv(vsdr, GL_COMPILE_STATUS, &status);
> +     if (!status) {
> +             fprintf(stderr, "failed to compile vertex shader\n");
> +             piglit_error = 1;
> +             return;
> +     }
> +     fsdr = glCreateShader(GL_FRAGMENT_SHADER);
> +     glShaderSource(fsdr, 1, &fsdr_src, 0);
> +     glCompileShader(fsdr);
> +     glGetShaderiv(fsdr, GL_COMPILE_STATUS, &status);
> +     if (!status) {
> +             fprintf(stderr, "failed to compile pixel shader\n");
> +             piglit_error = 1;
> +             return;
> +     }
> +
> +     sdrprog = glCreateProgram();
> +     glAttachShader(sdrprog, vsdr);
> +     glAttachShader(sdrprog, fsdr);
> +
> +     glBindAttribLocation(sdrprog, 0, "vertex");
> +     glLinkProgram(sdrprog);

Have you considered a piglit helper function like:
piglit_build_simple_program() ?

> +
> +     glGetProgramiv(sdrprog, GL_LINK_STATUS, &status);
> +     if (!status) {
> +             fprintf(stderr, "failed to link program\n");
> +             piglit_error = 1;
> +             return;
> +     }
> +
> +     glUseProgram(sdrprog);
> +
> +     if (glGetError() != GL_NO_ERROR)
> +             piglit_error = 1;
> +}
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> +     if (piglit_error)
> +             return PIGLIT_FAIL;
> +
> +     glBindVertexArray(vao);
> +
> +     glViewport(2, 602, 262, 296);
> +
> +     glDrawArrays(GL_TRIANGLES, 0, 6);
> +
> +     glViewport(0, 0, 800, 600);
> +
> +     glDrawArrays(GL_TRIANGLES, 0, 6);
> +
> +     glBindVertexArray(0);
> +
> +     if (glGetError() != GL_NO_ERROR)
> +             return PIGLIT_FAIL;
> +
> +     piglit_swap_buffers();
> +
> +     return PIGLIT_PASS;
> +}
> diff --git a/tests/opengl.py b/tests/opengl.py
> index 8e84e2cfc..dff843d6d 100644
> --- a/tests/opengl.py
> +++ b/tests/opengl.py
> @@ -878,6 +878,7 @@ with profile.test_list.group_manager(
>      g(['incomplete-cubemap', 'format'], 'incomplete-cubemap-format')
>      g(['gl-2.0-texture-units'])
>      g(['gl-2.0-uniform-neg-location'])
> +    g(['viewport-scissors-clamp'])
>  
>  with profile.test_list.group_manager(
>          PiglitGLTest,
> -- 
> 2.20.1
> 
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