GLSL codepath uses piglit_build_simple_program_multiple_shaders, that
already calls glLinkProgram.

Minor thing, but makes debug the test more easy.
---
 .../transform-feedback-layout-qualifiers.c                     | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git 
a/tests/spec/arb_enhanced_layouts/transform-feedback-layout-qualifiers.c 
b/tests/spec/arb_enhanced_layouts/transform-feedback-layout-qualifiers.c
index 709df75f8..f2a558e34 100644
--- a/tests/spec/arb_enhanced_layouts/transform-feedback-layout-qualifiers.c
+++ b/tests/spec/arb_enhanced_layouts/transform-feedback-layout-qualifiers.c
@@ -131,6 +131,8 @@ compile_spirv_program(GLenum shader_type,
        glAttachShader(prog, shader);
        glDeleteShader(shader);
 
+       glLinkProgram(prog);
+
        return prog;
 }
 
@@ -187,7 +189,6 @@ build_and_use_program(const struct test_config *config)
                free(gs_text);
        }
 
-       glLinkProgram(prog);
        if (!piglit_link_check_status(prog))
                piglit_report_result(PIGLIT_FAIL);
        if (!piglit_check_gl_error(GL_NO_ERROR))
-- 
2.19.1

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