On Mon, 2018-12-03 at 13:31 +0200, andrey simiklit wrote: > Hello, > > Thanks for review. > I will fix all these issues and provide v2 shortly :) > > Thanks, > Andrii. > > On Mon, Dec 3, 2018 at 12:37 PM Erik Faye-Lund < > erik.faye-l...@collabora.com> wrote: > > Just a few nits, do with them as you like. The test itself looks > > good > > to me :) > > > > Reviewed-by: Erik Faye-Lund <erik.faye-l...@collabora.com> > > > > On Tue, 2018-10-23 at 16:44 +0300, asimiklit.w...@gmail.com wrote: > > > From: Andrii Simiklit <andrii.simik...@globallogic.com> > > > > > > Test that usage of upside down miptree doesn't cause assertion > > > > > > The miptree: > > > > > > level 0 = 1x1 > > > level 1 = 2x2 > > > level 2 = 4x4 > > > ... > > > level n = NxN > > > > > > should be acceptable for case when we don't use a min filter. > > > > > > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107987 > > > Signed-off-by: Andrii Simiklit <andrii.simik...@globallogic.com> > > > --- > > > tests/opengl.py | 1 + > > > tests/texturing/CMakeLists.gl.txt | 1 + > > > tests/texturing/tex-upside-down-miptree.c | 171 > > > ++++++++++++++++++++++ > > > 3 files changed, 173 insertions(+) > > > create mode 100644 tests/texturing/tex-upside-down-miptree.c > > > > > > diff --git a/tests/opengl.py b/tests/opengl.py > > > index f7e408cd5..f6a38e40e 100644 > > > --- a/tests/opengl.py > > > +++ b/tests/opengl.py > > > @@ -704,6 +704,7 @@ with profile.test_list.group_manager( > > > g(['getteximage-targets', '1D']) > > > g(['getteximage-targets', '2D']) > > > g(['teximage-scale-bias']) > > > + g(['tex-upside-down-miptree']) > > > add_msaa_visual_plain_tests(g, ['draw-pixels']) > > > add_msaa_visual_plain_tests(g, ['read-front'], > > > run_concurrent=False) > > > add_msaa_visual_plain_tests(g, ['read-front', 'clear-front- > > > first'], > > > diff --git a/tests/texturing/CMakeLists.gl.txt > > > b/tests/texturing/CMakeLists.gl.txt > > > index e5d41e432..02b572c79 100644 > > > --- a/tests/texturing/CMakeLists.gl.txt > > > +++ b/tests/texturing/CMakeLists.gl.txt > > > @@ -98,5 +98,6 @@ piglit_add_executable (texture-al texture-al.c) > > > piglit_add_executable (texture-rg texture-rg.c) > > > piglit_add_executable (teximage-colors teximage-colors.c) > > > piglit_add_executable (zero-tex-coord zero-tex-coord.c) > > > +piglit_add_executable (tex-upside-down-miptree tex-upside-down- > > > miptree.c) > > > > > > # vim: ft=cmake: > > > diff --git a/tests/texturing/tex-upside-down-miptree.c > > > b/tests/texturing/tex-upside-down-miptree.c > > > new file mode 100644 > > > index 000000000..2d10fb49a > > > --- /dev/null > > > +++ b/tests/texturing/tex-upside-down-miptree.c > > > @@ -0,0 +1,171 @@ > > > +/* > > > + * Copyright (c) 2018 Andrii Simiklit > > > + * > > > + * Permission is hereby granted, free of charge, to any person > > > obtaining a > > > + * copy of this software and associated documentation files (the > > > "Software"), > > > + * to deal in the Software without restriction, including > > without > > > limitation > > > + * the rights to use, copy, modify, merge, publish, distribute, > > > sublicense, > > > + * and/or sell copies of the Software, and to permit persons to > > whom > > > the > > > + * Software is furnished to do so, subject to the following > > > conditions: > > > + * > > > + * The above copyright notice and this permission notice > > (including > > > the next > > > + * paragraph) shall be included in all copies or substantial > > > portions of the > > > + * Software. > > > + * > > > + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY > > KIND, > > > EXPRESS OR > > > + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF > > > MERCHANTABILITY, > > > + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO > > > EVENT SHALL > > > + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, > > DAMAGES > > > OR OTHER > > > + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR > > OTHERWISE, > > > ARISING > > > + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR > > > OTHER DEALINGS > > > + * IN THE SOFTWARE. > > > + * > > > + * Authors: > > > + * Andrii Simiklit <asimiklit.w...@gmail.com> > > > + * > > > + */ > > > + > > > +/** > > > + * Test what there no an assertion when we use upside down > > miptree > > > and > > > + * GL_TEXTURE_MIN_FILTER is GL_LINEAR, base level is not 0 > > > + * Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107987 > > > + */ > > > + > > > +#include "piglit-util-gl.h" > > > +#define TW 64 > > > +#define TH 64 > > > + > > > +PIGLIT_GL_TEST_CONFIG_BEGIN > > > + > > > + config.supports_gl_compat_version = 10; > > > > Just a suggestion: > > > > Since you already did the hassle of using shaders, perhaps you > > could > > get this text to work on GLES 2? > >
Turning my brain back on for a second: This isn't going to work, I think. GLES 2 doesn't support changing the base-level. > > > + > > > + config.window_visual = PIGLIT_GL_VISUAL_RGBA | > > > PIGLIT_GL_VISUAL_DOUBLE; > > > + config.khr_no_error_support = PIGLIT_NO_ERRORS; > > > + > > > +PIGLIT_GL_TEST_CONFIG_END > > > + > > > +static unsigned nlevels = 0; > > > + > > > +static void > > > +get_rect_bounds(int pos, int *x, int *y, int *w, int *h) > > > +{ > > > + *x = pos * (piglit_width / 3) + 5; > > > + *y = 5; > > > + *w = piglit_width / 3 - 10; > > > + *h = piglit_height - 10; > > > +} > > > + > > > + > > > +static void > > > +draw_rect(int pos) > > > +{ > > > + int x, y, w, h; > > > + get_rect_bounds(pos, &x, &y, &w, &h); > > > + piglit_draw_rect_tex(x, y, w, h, 0, 0, 1, 1); > > > +} > > > + > > > + > > > +static GLboolean > > > +probe_pos(int pos, const GLfloat expected[4]) > > > +{ > > > + int x, y, w, h; > > > + get_rect_bounds(pos, &x, &y, &w, &h); > > > + return piglit_probe_rect_rgba(x, y, w, h, expected); > > > +} > > > + > > > + > > > +enum piglit_result > > > +piglit_display(void) > > > +{ > > > + GLboolean pass = GL_TRUE; > > > + unsigned level; > > > + static const char *fragShaderText = > > > + "uniform sampler2D tex;\n" > > > + "void main()\n" > > > + "{\n" > > > + " gl_FragColor = texture2D(tex, > > > gl_TexCoord[0].xy).rgba;\n" > > > + "}\n"; > > > + const GLfloat oneby255 = (1.0 / 255.0); > > > + const GLfloat expected[4] = { oneby255 * 255.0, > > > + > > > > > oneby255 * 128.0, > > > + > > > > > oneby255 * 64.0, > > > + > > > > > oneby255 * 32.0 }; > > > + GLint tex; > > > + int pos = 0; > > > + GLuint prog; > > > + > > > + piglit_ortho_projection(piglit_width, piglit_height, > > GL_FALSE); > > > + piglit_require_GLSL_version(110); > > > > I would put this require in piglit_init instead... > > > > > + prog = piglit_build_simple_program(NULL, fragShaderText); > > > > I would also build the shader in the init-function... > > > > > + glUseProgram(prog); > > > + tex = glGetUniformLocation(prog, "tex"); > > > + glUniform1i(tex, 0); > > > + > > > + for(level = 1; level < nlevels && pass; ++level) > > > + { > > > + glTexParameteri(GL_TEXTURE_2D, > > GL_TEXTURE_BASE_LEVEL, > > > level); > > > + glClear(GL_COLOR_BUFFER_BIT); > > > + /* If we the draw_rect function doesn't cause > > > crash/assertion > > > + * it means everything is okay and test will be > > marked > > > + * as pass > > > + */ > > > + draw_rect(pos); > > > + /** Just in case we check it > > > + */ > > > + pass = pass && probe_pos(pos, expected); > > > + } > > > + > > > + glUseProgram(0); > > > + glDeleteProgram(prog); > > > + piglit_present_results(); > > > + > > > + return pass ? PIGLIT_PASS : PIGLIT_FAIL; > > > +} > > > + > > > + > > > +static void > > > +setup_texture(void) > > > +{ > > > + GLuint t; > > > + GLubyte img[TH][TW][4]; > > > + int i, j, w, h; > > > + > > > + for (i = 0; i < TH; i++) { > > > + for (j = 0; j < TW; j++) { > > > + img[i][j][0] = 255; > > > + img[i][j][1] = 128; > > > + img[i][j][2] = 64; > > > + img[i][j][3] = 32; > > > + } > > > + } > > > + > > > + /* make an abnormal upside down miptree > > > + */ > > > + glGenTextures(1, &t); > > > + glBindTexture(GL_TEXTURE_2D, t); > > > + w = TW; > > > + h = TH; > > > + for (nlevels = 0; w > 0 && h > 0; nlevels++) { > > > + w /= 2; > > > + h /= 2; > > > + } > > > + w = TW; > > > + h = TH; > > > + for (i = 0; w > 0 && h > 0; i++) { > > > + glTexImage2D(GL_TEXTURE_2D, nlevels - 1 - i, > > GL_RGBA, > > > w, h, 0, > > > + GL_RGBA, GL_UNSIGNED_BYTE, img); > > > + w /= 2; > > > + h /= 2; > > > + } > > > + > > > + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, > > > GL_LINEAR); > > > + glClearColor(0.5, 0.5, 0.5, 0.0); > > > + piglit_ortho_projection(piglit_width, piglit_height, > > GL_FALSE); > > > > What does glClearColor and piglit_ortho_projection have to do with > > setting up a texture? > > > > You seem to be setting up the projection matrix at a later point > > anyway... > > > > > +} > > > + > > > + > > > +void > > > +piglit_init(int argc, char **argv) > > > +{ > > > + setup_texture(); > > > +} > > _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/piglit