On Wed, Nov 28, 2018 at 8:21 PM Marek Olšák <mar...@gmail.com> wrote: > > From: Marek Olšák <marek.ol...@amd.com> > > based on some ARB_texture_gather5 test. > --- > .../execution/texture4.shader_test | 84 +++++++++++++++++++ > 1 file changed, 84 insertions(+) > create mode 100644 > tests/spec/amd_texture_texture4/execution/texture4.shader_test > > diff --git a/tests/spec/amd_texture_texture4/execution/texture4.shader_test > b/tests/spec/amd_texture_texture4/execution/texture4.shader_test > new file mode 100644 > index 000000000..b27974d7a > --- /dev/null > +++ b/tests/spec/amd_texture_texture4/execution/texture4.shader_test > @@ -0,0 +1,84 @@ > +[require] > +GLSL >= 1.10 > +GL_AMD_texture_texture4 > + > +[vertex shader]
I think just doing [vertex shader passthrough] gets you this shader without having to specify it. > +void main() > +{ > + gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; > +} > + > +[fragment shader] > +#extension GL_AMD_texture_texture4 : require > +/* Verify that gather4 always samples from the base level of a mipmapped > texture */ > + > +uniform sampler2D tex; > + > +void main() > +{ > + gl_FragColor = texture4(tex, vec2(0.5, 0.5)); > +} > + > +[test] > +uniform int tex 0 > +texture miptree 0 IMHO this deserves a comment to remind the reader that level 0 = red, 1 = green, 2 = blue, 3 = white. With these, small fixes, Reviewed-by: Ilia Mirkin <imir...@alum.mit.edu> For extra credit, adjust shaders/textureGather.c to allow to use texture4 instead. Probably too complicated though. > +texparameter 2D min linear_mipmap_linear > +texparameter 2D mag nearest > + > +texparameter 2D base_level 0 > + > +texparameter 2D swizzle_r red > +draw rect -1 -1 0.5 0.5 > +relative probe rgb (0.125, 0.125) (1.0, 1.0, 1.0) > +texparameter 2D swizzle_r green > +draw rect -0.5 -1 0.5 0.5 > +relative probe rgb (0.375, 0.125) (0.0, 0.0, 0.0) > +texparameter 2D swizzle_r blue > +draw rect 0 -1 0.5 0.5 > +relative probe rgb (0.625, 0.125) (0.0, 0.0, 0.0) > +texparameter 2D swizzle_r alpha > +draw rect 0.5 -1 0.5 0.5 > +relative probe rgb (0.875, 0.125) (1.0, 1.0, 1.0) > + > +texparameter 2D base_level 1 > + > +texparameter 2D swizzle_r red > +draw rect -1 -0.5 0.5 0.5 > +relative probe rgb (0.125, 0.375) (0.0, 0.0, 0.0) > +texparameter 2D swizzle_r green > +draw rect -0.5 -0.5 0.5 0.5 > +relative probe rgb (0.375, 0.375) (1.0, 1.0, 1.0) > +texparameter 2D swizzle_r blue > +draw rect 0 -0.5 0.5 0.5 > +relative probe rgb (0.625, 0.375) (0.0, 0.0, 0.0) > +texparameter 2D swizzle_r alpha > +draw rect 0.5 -0.5 0.5 0.5 > +relative probe rgb (0.875, 0.375) (1.0, 1.0, 1.0) > + > +texparameter 2D base_level 2 > +texparameter 2D swizzle_r red > +draw rect -1 0 0.5 0.5 > +relative probe rgb (0.125, 0.625) (0.0, 0.0, 0.0) > +texparameter 2D swizzle_r green > +draw rect -0.5 0 0.5 0.5 > +relative probe rgb (0.375, 0.625) (0.0, 0.0, 0.0) > +texparameter 2D swizzle_r blue > +draw rect 0 0 0.5 0.5 > +relative probe rgb (0.625, 0.625) (1.0, 1.0, 1.0) > +texparameter 2D swizzle_r alpha > +draw rect 0.5 0 0.5 0.5 > +relative probe rgb (0.875, 0.625) (1.0, 1.0, 1.0) > + > +texparameter 2D base_level 3 > +texparameter 2D swizzle_r red > +draw rect -1 0.5 0.5 0.5 > +relative probe rgb (0.125, 0.875) (1.0, 1.0, 1.0) > +texparameter 2D swizzle_r green > +draw rect -0.5 0.5 0.5 0.5 > +relative probe rgb (0.375, 0.875) (1.0, 1.0, 1.0) > +texparameter 2D swizzle_r blue > +draw rect 0 0.5 0.5 0.5 > +relative probe rgb (0.625, 0.875) (1.0, 1.0, 1.0) > +texparameter 2D swizzle_r alpha > +draw rect 0.5 0.5 0.5 0.5 > +relative probe rgb (0.875, 0.875) (1.0, 1.0, 1.0) > -- > 2.17.1 > > _______________________________________________ > Piglit mailing list > Piglit@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/piglit _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/piglit