OpenGL is pretty flexible in how you can upload textures, but OpenGL ES isn't. Let's change this to use unsigned byte texture components instead of floats, to increase compatiblity.
Signed-off-by: Erik Faye-Lund <erik.faye-l...@collabora.com> --- tests/spec/nv_conditional_render/blitframebuffer.c | 3 ++- tests/spec/nv_conditional_render/common.c | 8 ++++---- tests/spec/nv_conditional_render/common.h | 2 +- tests/spec/nv_conditional_render/copyteximage.c | 2 +- tests/spec/nv_conditional_render/copytexsubimage.c | 2 +- tests/spec/nv_conditional_render/generatemipmap.c | 5 +++-- 6 files changed, 12 insertions(+), 10 deletions(-) diff --git a/tests/spec/nv_conditional_render/blitframebuffer.c b/tests/spec/nv_conditional_render/blitframebuffer.c index a35557805..062af4d48 100644 --- a/tests/spec/nv_conditional_render/blitframebuffer.c +++ b/tests/spec/nv_conditional_render/blitframebuffer.c @@ -64,6 +64,7 @@ piglit_display(void) { bool pass = true; float green[4] = {0.0, 1.0, 0.0, 0.0}; + GLubyte green_ub[4] = {0, 0xFF, 0, 0}; GLuint q, texture; glClearColor(0.5, 0.5, 0.5, 0.5); @@ -83,7 +84,7 @@ piglit_display(void) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - fill_tex(0, piglit_width, piglit_height / 2, green); + fill_tex(0, piglit_width, piglit_height / 2, green_ub); glGenQueries(1, &q); diff --git a/tests/spec/nv_conditional_render/common.c b/tests/spec/nv_conditional_render/common.c index 4d6c03198..b183bfb36 100644 --- a/tests/spec/nv_conditional_render/common.c +++ b/tests/spec/nv_conditional_render/common.c @@ -26,12 +26,12 @@ #include "piglit-util-gl.h" void -fill_tex(int level, int w, int h, const float *color) +fill_tex(int level, int w, int h, const unsigned char *color) { - GLfloat *data; + GLubyte *data; int i; - data = malloc(w * h * 4 * sizeof(GLfloat)); + data = malloc(w * h * 4 * sizeof(GLubyte)); for (i = 0; i < 4 * w * h; i += 4) { data[i + 0] = color[0]; data[i + 1] = color[1]; @@ -39,6 +39,6 @@ fill_tex(int level, int w, int h, const float *color) data[i + 3] = color[3]; } glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, w, h, 0, - GL_RGBA, GL_FLOAT, data); + GL_RGBA, GL_UNSIGNED_BYTE, data); free(data); } diff --git a/tests/spec/nv_conditional_render/common.h b/tests/spec/nv_conditional_render/common.h index fea961d6e..30a9f680f 100644 --- a/tests/spec/nv_conditional_render/common.h +++ b/tests/spec/nv_conditional_render/common.h @@ -26,6 +26,6 @@ #define COMMON_H void -fill_tex(int level, int w, int h, const float *color); +fill_tex(int level, int w, int h, const unsigned char *color); #endif /* COMMON_H */ diff --git a/tests/spec/nv_conditional_render/copyteximage.c b/tests/spec/nv_conditional_render/copyteximage.c index 1a58e8e22..99e7ba449 100644 --- a/tests/spec/nv_conditional_render/copyteximage.c +++ b/tests/spec/nv_conditional_render/copyteximage.c @@ -47,7 +47,7 @@ enum piglit_result piglit_display(void) { bool pass = true; - float red[4] = {1.0, 0.0, 0.0, 0.0}; + GLubyte red[4] = {0xFF, 0, 0, 0}; float green[4] = {0.0, 1.0, 0.0, 0.0}; GLuint q, texture; diff --git a/tests/spec/nv_conditional_render/copytexsubimage.c b/tests/spec/nv_conditional_render/copytexsubimage.c index c3fa82be0..71bf66b56 100644 --- a/tests/spec/nv_conditional_render/copytexsubimage.c +++ b/tests/spec/nv_conditional_render/copytexsubimage.c @@ -47,7 +47,7 @@ enum piglit_result piglit_display(void) { bool pass = true; - float red[4] = {1.0, 0.0, 0.0, 0.0}; + GLubyte red[4] = {0xFF, 0, 0, 0}; float green[4] = {0.0, 1.0, 0.0, 0.0}; GLuint q, texture; diff --git a/tests/spec/nv_conditional_render/generatemipmap.c b/tests/spec/nv_conditional_render/generatemipmap.c index 7e2781fdd..1e148e5f8 100644 --- a/tests/spec/nv_conditional_render/generatemipmap.c +++ b/tests/spec/nv_conditional_render/generatemipmap.c @@ -51,8 +51,9 @@ enum piglit_result piglit_display(void) { bool pass = true; - float red[4] = {1.0, 0.0, 0.0, 0.0}; + GLubyte red[4] = {0xFF, 0, 0, 0}; float green[4] = {0.0, 1.0, 0.0, 0.0}; + GLubyte green_ub[4] = {0, 0xFF, 0, 0}; GLuint q, texture; int tex_size = 64; int i; @@ -73,7 +74,7 @@ piglit_display(void) for (i = 0; tex_size / (1 << i) > 0; i++) { int level_size = tex_size / (1 << i); - fill_tex(i, level_size, level_size, i == 0 ? green : red); + fill_tex(i, level_size, level_size, i == 0 ? green_ub : red); } glGenQueries(1, &q); -- 2.19.1 _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/piglit