This test can relatively easily be ported to gles3, so let's do that for
better test-coverage.

Signed-off-by: Erik Faye-Lund <erik.faye-l...@collabora.com>
---
 .../CMakeLists.gles3.txt                      |  1 +
 .../spec/nv_conditional_render/copyteximage.c | 52 +++++++++++++++++++
 2 files changed, 53 insertions(+)

diff --git a/tests/spec/nv_conditional_render/CMakeLists.gles3.txt 
b/tests/spec/nv_conditional_render/CMakeLists.gles3.txt
index f1b515eb2..b3ed8a50e 100644
--- a/tests/spec/nv_conditional_render/CMakeLists.gles3.txt
+++ b/tests/spec/nv_conditional_render/CMakeLists.gles3.txt
@@ -4,5 +4,6 @@ piglit_add_executable 
(nv_conditional_render-begin-while-active_gles3 begin-whil
 piglit_add_executable (nv_conditional_render-begin-zero_gles3 begin-zero.c)
 piglit_add_executable (nv_conditional_render-blitframebuffer_gles3 
blitframebuffer.c)
 piglit_add_executable (nv_conditional_render-clear_gles3 clear.c)
+piglit_add_executable (nv_conditional_render-copyteximage_gles3 copyteximage.c)
 
 # vim: ft=cmake:
diff --git a/tests/spec/nv_conditional_render/copyteximage.c 
b/tests/spec/nv_conditional_render/copyteximage.c
index f6667a409..2a85b03d8 100644
--- a/tests/spec/nv_conditional_render/copyteximage.c
+++ b/tests/spec/nv_conditional_render/copyteximage.c
@@ -36,12 +36,47 @@
 
 PIGLIT_GL_TEST_CONFIG_BEGIN
 
+#ifdef PIGLIT_USE_OPENGL
        config.supports_gl_compat_version = 10;
+#else // PIGLIT_USE_OPENGL_ES3
+       config.supports_gl_es_version = 30;
+#endif
+
        config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
        config.khr_no_error_support = PIGLIT_NO_ERRORS;
 
 PIGLIT_GL_TEST_CONFIG_END
 
+#ifndef PIGLIT_USE_OPENGL
+
+static const char *vs_source =
+       "attribute vec4 piglit_vertex;\n"
+       "attribute vec4 piglit_texcoord;\n"
+       "varying vec2 uv;\n"
+       "void main()\n"
+       "{\n"
+       "  gl_Position = piglit_vertex;\n"
+       "  uv = piglit_texcoord.xy;\n"
+       "}\n";
+
+static const char *fs_source_green =
+       "void main()\n"
+       "{\n"
+       "  gl_FragColor = vec4(0.0, 1.0, 0.0, 0.0);\n"
+       "}\n";
+
+static const char *fs_source_tex =
+       "uniform sampler2D tex;\n"
+       "varying mediump vec2 uv;\n"
+       "void main()\n"
+       "{\n"
+       "  gl_FragColor = texture2D(tex, uv);\n"
+       "}\n";
+
+static GLint prog_green, prog_tex;
+
+#endif
+
 static void
 fill_tex(int level, int w, int h, const GLubyte *color)
 {
@@ -72,9 +107,15 @@ piglit_display(void)
        glClear(GL_COLOR_BUFFER_BIT);
 
        /* Draw bottom half of window to green. */
+#ifdef PIGLIT_USE_OPENGL
        glColor4fv(green);
+#else
+       glUseProgram(prog_green);
+#endif
        piglit_draw_rect(-1, -1, 2, 1);
+#ifdef PIGLIT_USE_OPENGL
        glColor4f(1, 1, 1, 1);
+#endif
 
        /* Set up a red texture. */
        glGenTextures(1, &texture);
@@ -99,10 +140,16 @@ piglit_display(void)
        glEndConditionalRenderNV();
 
        /* Draw the texture. */
+#ifdef PIGLIT_USE_OPENGL
        glEnable(GL_TEXTURE_2D);
+#else
+       glUseProgram(prog_tex);
+#endif
        piglit_draw_rect_tex(-1, 0, 2, 1,
                             0, 0, 1, 1);
+#ifdef PIGLIT_USE_OPENGL
        glDisable(GL_TEXTURE_2D);
+#endif
 
        pass = piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height,
                                      green);
@@ -118,4 +165,9 @@ void
 piglit_init(int argc, char **argv)
 {
        piglit_require_extension("GL_NV_conditional_render");
+
+#ifndef PIGLIT_USE_OPENGL
+       prog_green = piglit_build_simple_program(vs_source, fs_source_green);
+       prog_tex = piglit_build_simple_program(vs_source, fs_source_tex);
+#endif
 }
-- 
2.19.1

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