On Fri, Jul 6, 2018 at 4:51 AM, Danylo Piliaiev <danylo.pilia...@gmail.com> wrote: > Using fragment shader without second color output should not hang gpu > when dual source blending is enabled. > It hanged Intel gen8+ GPUs when discarding fragments and depth test > being enabled. > There is also safeguard against lack of second color output in radeonsi. > > Signed-off-by: Danylo Piliaiev <danylo.pilia...@globallogic.com> > --- > To not hang hang on Intel gen8+ GPUs this patch depends on > https://patchwork.freedesktop.org/patch/235939/ > The hang itself is around 2 - 5 seconds and test produces FAIL. > > tests/opengl.py | 2 + > .../execution/CMakeLists.gl.txt | 1 + > .../execution/CMakeLists.gles3.txt | 1 + > .../dual-src-blending-discard-without-src1.c | 120 ++++++++++++++++++ > 4 files changed, 124 insertions(+) > create mode 100644 > tests/spec/arb_blend_func_extended/execution/dual-src-blending-discard-without-src1.c > > diff --git a/tests/opengl.py b/tests/opengl.py > index 02110ff86..61aa197b7 100644 > --- a/tests/opengl.py > +++ b/tests/opengl.py > @@ -4114,6 +4114,7 @@ with profile.test_list.group_manager( > g(['arb_blend_func_extended-fbo-extended-blend']) > g(['arb_blend_func_extended-fbo-extended-blend-explicit']) > g(['arb_blend_func_extended-fbo-extended-blend-pattern']) > + g(['arb_blend_func_extended-dual-src-blending-discard-without-src1'], > run_concurrent=False)
Why run_concurrent=False? > g(['arb_blend_func_extended-blend-api_gles2']) > g(['arb_blend_func_extended-builtins_gles2']) > > g(['arb_blend_func_extended-bindfragdataindexed-invalid-parameters_gles3']) > @@ -4123,6 +4124,7 @@ with profile.test_list.group_manager( > g(['arb_blend_func_extended-fbo-extended-blend-pattern_gles3']) > g(['arb_blend_func_extended-fbo-extended-blend_gles3']) > g(['arb_blend_func_extended-fbo-extended-blend-explicit_gles3']) > + > g(['arb_blend_func_extended-dual-src-blending-discard-without-src1_gles3'], > run_concurrent=False) > > with profile.test_list.group_manager( > PiglitGLTest, > diff --git a/tests/spec/arb_blend_func_extended/execution/CMakeLists.gl.txt > b/tests/spec/arb_blend_func_extended/execution/CMakeLists.gl.txt > index f48c352e1..09d45b72c 100644 > --- a/tests/spec/arb_blend_func_extended/execution/CMakeLists.gl.txt > +++ b/tests/spec/arb_blend_func_extended/execution/CMakeLists.gl.txt > @@ -12,4 +12,5 @@ link_libraries ( > piglit_add_executable (arb_blend_func_extended-fbo-extended-blend > fbo-extended-blend.c) > piglit_add_executable (arb_blend_func_extended-fbo-extended-blend-explicit > fbo-extended-blend-explicit.c) > piglit_add_executable (arb_blend_func_extended-fbo-extended-blend-pattern > fbo-extended-blend-pattern.c) > +piglit_add_executable > (arb_blend_func_extended-dual-src-blending-discard-without-src1 > dual-src-blending-discard-without-src1.c) > # vim: ft=cmake: > diff --git > a/tests/spec/arb_blend_func_extended/execution/CMakeLists.gles3.txt > b/tests/spec/arb_blend_func_extended/execution/CMakeLists.gles3.txt > index a70e9fa5e..fd41622bd 100644 > --- a/tests/spec/arb_blend_func_extended/execution/CMakeLists.gles3.txt > +++ b/tests/spec/arb_blend_func_extended/execution/CMakeLists.gles3.txt > @@ -3,4 +3,5 @@ link_libraries(piglitutil_${piglit_target_api}) > piglit_add_executable > (arb_blend_func_extended-fbo-extended-blend_${piglit_target_api} > fbo-extended-blend.c) > piglit_add_executable > (arb_blend_func_extended-fbo-extended-blend-explicit_${piglit_target_api} > fbo-extended-blend-explicit.c) > piglit_add_executable > (arb_blend_func_extended-fbo-extended-blend-pattern_${piglit_target_api} > fbo-extended-blend-pattern.c) > +piglit_add_executable > (arb_blend_func_extended-dual-src-blending-discard-without-src1_${piglit_target_api} > dual-src-blending-discard-without-src1.c) > # vim: ft=cmake: > diff --git > a/tests/spec/arb_blend_func_extended/execution/dual-src-blending-discard-without-src1.c > > b/tests/spec/arb_blend_func_extended/execution/dual-src-blending-discard-without-src1.c > new file mode 100644 > index 000000000..881a21421 > --- /dev/null > +++ > b/tests/spec/arb_blend_func_extended/execution/dual-src-blending-discard-without-src1.c > @@ -0,0 +1,120 @@ > +/* Copyright © 2018 Danylo Piliaiev > + * > + * Permission is hereby granted, free of charge, to any person obtaining a > + * copy of this software and associated documentation files (the "Software"), > + * to deal in the Software without restriction, including without limitation > + * the rights to use, copy, modify, merge, publish, distribute, sublicense, > + * and/or sell copies of the Software, and to permit persons to whom the > + * Software is furnished to do so, subject to the following conditions: > + * > + * The above copyright notice and this permission notice (including the next > + * paragraph) shall be included in all copies or substantial portions of the > + * Software. > + * > + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR > + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, > + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL > + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER > + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING > + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER > DEALINGS > + * IN THE SOFTWARE. > + */ > + > +/** > + * Drawing with dual source blending enabled while fragment shader > + * doesn't write into src1 is undefined but it should not hang GPU. > + * It hanged Intel gen8+ GPUs with depth test enabled. > + * > + * https://bugs.freedesktop.org/show_bug.cgi?id=107088 > + */ > +#include "piglit-util-gl.h" > + > +PIGLIT_GL_TEST_CONFIG_BEGIN > + > +#ifdef PIGLIT_USE_OPENGL > + config.supports_gl_core_version = 31; Sounds like gl_compat_version=30 would be enough, no? > +#else // PIGLIT_USE_OPENGLES3 > + config.supports_gl_es_version = 30; > +#endif > + config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DEPTH; > + config.khr_no_error_support = PIGLIT_NO_ERRORS; > + > +PIGLIT_GL_TEST_CONFIG_END > + > +#ifdef PIGLIT_USE_OPENGL > +static const char *vs_text = > + "#version 130\n" > + "in vec4 vertex;\n" > + "void main() { gl_Position = vertex; }\n" > + ; > + > +static const char *fs_text = > + "#version 130\n" > + "void main() {\n" > + " discard;\n" > + "}\n" > + ; > +#else // PIGLIT_USE_OPENGLES3 > +static const char *vs_text = > + "#version 300 es\n" > + "in vec4 vertex;\n" > + "void main() { gl_Position = vertex; }\n" > + ; > + > +static const char *fs_text = > + "#version 300 es\n" > + "void main() {\n" > + " discard;\n" > + "}\n" > + ; > +#endif > + > +enum piglit_result > +piglit_display(void) > +{ > + return PIGLIT_FAIL; > +} > + > +void piglit_init(int argc, char **argv) > +{ > +#ifdef PIGLIT_USE_OPENGL > + piglit_require_extension("GL_ARB_blend_func_extended"); > +#else // PIGLIT_USE_OPENGLES3 > + piglit_require_extension("GL_EXT_blend_func_extended"); > +#endif > + > + GLint max_dual_source; > + glGetIntegerv(GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, &max_dual_source); > + > + if (max_dual_source < 1) { > + fprintf(stderr, > + "ARB_blend_func_extended requires " > + "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS >= 1. " > + "Only got %d!\n", > + max_dual_source); > + piglit_report_result(PIGLIT_FAIL); > + } > + > + GLuint prog = piglit_build_simple_program(vs_text, fs_text); > + glUseProgram(prog); > + > + glEnable(GL_BLEND); > + glBlendFuncSeparate(GL_ONE, GL_SRC1_COLOR, GL_ONE, GL_ZERO); > + > + glEnable(GL_DEPTH_TEST); This should be the end of piglit_init. The remainder should go into piglit_draw (piglit_display? I forget). > + > + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glClearColor/glClearDepth would make this more explicit here. > + > + piglit_draw_rect(0, 0, 1, 1); I think this draws only a fraction of > + > + bool pass = piglit_check_gl_error(GL_NO_ERROR); > + > + glClearColor(1.0, 0.0, 0.0, 0.0); > + glClear(GL_COLOR_BUFFER_BIT); piglit_present_results() here, that way you see the output. Why do you draw first and clear second? The other way around makes more sense. Also piglit tends to be structured as green = good, red = bad. If the issue is that the latter clear never happens, you could clear it to red, do your draw, then clear to green. > + > + const float red[] = {1, 0, 0, 0}; > + pass = pass && piglit_check_gl_error(GL_NO_ERROR); > + pass = pass && piglit_probe_pixel_rgb(1, 1, red); > + > + piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL); > +} > -- > 2.17.1 > > _______________________________________________ > Piglit mailing list > Piglit@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/piglit _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/piglit