From: Ian Romanick <ian.d.roman...@intel.com> This test is similar to the NV_shader_atomic_float test for atomicAdd. Instead of using atomicAdd, it uses a loop with atomicCompSwap to open-code it.
Signed-off-by: Ian Romanick <ian.d.roman...@intel.com> --- .../shared-atomicCompSwap-float.shader_test | 66 +++++++++++++++++ .../ssbo-atomicCompSwap-float.shader_test | 86 ++++++++++++++++++++++ 2 files changed, 152 insertions(+) create mode 100644 tests/spec/intel_shader_atomic_float_minmax/execution/shared-atomicCompSwap-float.shader_test create mode 100644 tests/spec/intel_shader_atomic_float_minmax/execution/ssbo-atomicCompSwap-float.shader_test diff --git a/tests/spec/intel_shader_atomic_float_minmax/execution/shared-atomicCompSwap-float.shader_test b/tests/spec/intel_shader_atomic_float_minmax/execution/shared-atomicCompSwap-float.shader_test new file mode 100644 index 000000000..2b38f0d12 --- /dev/null +++ b/tests/spec/intel_shader_atomic_float_minmax/execution/shared-atomicCompSwap-float.shader_test @@ -0,0 +1,66 @@ +[require] +GL >= 3.3 +GLSL >= 3.30 +GL_ARB_compute_shader +GL_ARB_shader_atomic_counters +GL_INTEL_shader_atomic_float_minmax + +[compute shader] +#version 330 +#extension GL_ARB_compute_shader: require +#extension GL_ARB_shader_atomic_counters: require +#extension GL_INTEL_shader_atomic_float_minmax: require + +layout(local_size_x = 32) in; + +shared float value; +shared uint mask; + +layout(binding = 0) uniform atomic_uint pass; +layout(binding = 0) uniform atomic_uint fail; + +void main() +{ + if (gl_LocalInvocationIndex == 0u) { + value = 0.0; + mask = 0u; + } + + barrier(); + + /* Each local invocation should see a unique value. Each value + * observed is tracked in "mask." The test automatically fails if a + * duplicate value is observed. The test passes once all 32 possible + * values have been observed. + */ + float f = value; + float a; + + /* This is an open-coded atomicAdd. */ + do { + a = f; + } while ((f = atomicCompSwap(value, f, f + .5)) != a); + + uint i = uint(f * 2.0); + uint bit = i % 32u; + uint m = 1u << bit; + + if (i < 32u) { + /* If the bit was already set, the test fails. */ + uint r = atomicOr(mask, m); + if ((r & m) != 0u) + atomicCounterIncrement(fail); + + /* Once all 32 bits are set, the test passes. */ + if ((r | m) == 0xffffffffu) + atomicCounterIncrement(pass); + } else { + atomicCounterIncrement(fail); + } +} + +[test] +atomic counters 2 +compute 2 3 4 +probe atomic counter 0 == 24 +probe atomic counter 1 == 0 diff --git a/tests/spec/intel_shader_atomic_float_minmax/execution/ssbo-atomicCompSwap-float.shader_test b/tests/spec/intel_shader_atomic_float_minmax/execution/ssbo-atomicCompSwap-float.shader_test new file mode 100644 index 000000000..008d067aa --- /dev/null +++ b/tests/spec/intel_shader_atomic_float_minmax/execution/ssbo-atomicCompSwap-float.shader_test @@ -0,0 +1,86 @@ +[require] +GL >= 3.3 +GLSL >= 3.30 +GL_ARB_shader_storage_buffer_object +GL_ARB_shader_atomic_counters +GL_ARB_shader_atomic_counter_ops +GL_ARB_gpu_shader5 +GL_INTEL_shader_atomic_float_minmax + +[vertex shader passthrough] + +[fragment shader] +#extension GL_ARB_shader_storage_buffer_object: require +#extension GL_ARB_shader_atomic_counters: require +#extension GL_ARB_shader_atomic_counter_ops: require +#extension GL_ARB_gpu_shader5: require +#extension GL_INTEL_shader_atomic_float_minmax: require + +layout(binding = 0) buffer bufblock { + float value; +}; + +/* GL_ARB_shader_atomic_counters requires at least 8 total counters. */ +layout(binding = 0) uniform atomic_uint mask[7]; +layout(binding = 0) uniform atomic_uint fail; + +out vec4 color; + +void main() +{ + /* According to issue #22 of the GL_ARB_shader_image_load_store, the + * return result of atomic operations in helper invocations is + * undefined. To avoid a possible infinite loop (below) in a helper + * invocation, bail out now. + */ + if (gl_SampleMaskIn[0] == 0) + return; + + /* Each of 32 * N fragments should see a unique value. Each value + * observed is tracked in "mask." The test automatically fails if a + * duplicate value is observed. After the shaders are done running, + * the mask values will be probed to ensure that all possible values + * were observed. + */ + float f; + + /* This is an open-coded atomicAdd. */ + do { + f = value; + } while (f != atomicCompSwap(value, f, f + .5)); + + uint i = uint(f * 2.0); + uint bit = i % 32u; + int c = int(i / 32u); + uint m = 1u << bit; + + if (c < mask.length()) { + /* If the bit was already set, the test fails. */ + if ((atomicCounterOrARB(mask[c], m) & m) != 0u) + atomicCounterIncrement(fail); + + color = vec4(0.0, 1.0, 0.0, 1.0); + } else { + color = vec4(0.0, 0.0, 1.0, 1.0); + } +} + +[test] +atomic counters 8 + +ssbo 0 32 +ssbo 0 subdata float 0 0.0 + +clear color 0.5 0.5 0.5 0.5 +clear + +draw rect -1 -1 2 2 + +probe atomic counter 0 == 4294967295 +probe atomic counter 1 == 4294967295 +probe atomic counter 2 == 4294967295 +probe atomic counter 3 == 4294967295 +probe atomic counter 4 == 4294967295 +probe atomic counter 5 == 4294967295 +probe atomic counter 6 == 4294967295 +probe atomic counter 7 == 0 -- 2.14.4 _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/piglit