These test a compiler's handling of bound image handles used as l-values or being cast and it's handling of constant bindless handles.
They were created in response to issues found in Mesa. Signed-off-by: Rhys Perry <pendingchao...@gmail.com> --- .../execution/images/bound-image-array.shader_test | 46 +++++++++++++++++ .../images/bound-image-assignment.shader_test | 51 +++++++++++++++++++ .../execution/images/bound-image-cast.shader_test | 50 ++++++++++++++++++ .../execution/images/bound-image-comma.shader_test | 31 ++++++++++++ .../bound-image-function-parameter.shader_test | 59 ++++++++++++++++++++++ .../images/bound-image-ternary.shader_test | 46 +++++++++++++++++ .../execution/images/constant-handle.shader_test | 39 ++++++++++++++ 7 files changed, 322 insertions(+) create mode 100644 tests/spec/arb_bindless_texture/execution/images/bound-image-array.shader_test create mode 100644 tests/spec/arb_bindless_texture/execution/images/bound-image-assignment.shader_test create mode 100644 tests/spec/arb_bindless_texture/execution/images/bound-image-cast.shader_test create mode 100644 tests/spec/arb_bindless_texture/execution/images/bound-image-comma.shader_test create mode 100644 tests/spec/arb_bindless_texture/execution/images/bound-image-function-parameter.shader_test create mode 100644 tests/spec/arb_bindless_texture/execution/images/bound-image-ternary.shader_test create mode 100644 tests/spec/arb_bindless_texture/execution/images/constant-handle.shader_test diff --git a/tests/spec/arb_bindless_texture/execution/images/bound-image-array.shader_test b/tests/spec/arb_bindless_texture/execution/images/bound-image-array.shader_test new file mode 100644 index 000000000..b05d45aad --- /dev/null +++ b/tests/spec/arb_bindless_texture/execution/images/bound-image-array.shader_test @@ -0,0 +1,46 @@ +[require] +GL >= 3.3 +GLSL >= 3.30 +GL_ARB_bindless_texture +GL_ARB_shader_image_load_store + +[vertex shader passthrough] + +[fragment shader] +#version 330 +#extension GL_ARB_bindless_texture: require +#extension GL_ARB_shader_image_load_store: require + +uniform uint index; +uniform vec4 color; +writeonly uniform image2D img0; +writeonly uniform image2D img1; +out vec4 outcolor; + +void main() +{ + imageStore(image2D[](img0, img1)[index], ivec2(0), color); + outcolor = vec4(0.0, 0.0, 0.0, 1.0); +} + +[test] +texture rgbw 0 (1, 1) GL_RGBA8 +texture rgbw 1 (1, 1) GL_RGBA8 +image texture 0 GL_RGBA8 +image texture 1 GL_RGBA8 +uniform int img0 0 +uniform int img1 1 + +uniform uint index 0 +uniform vec4 color 0.5 0.0 0.0 0.0 +draw rect -1 -1 2 2 + +uniform uint index 1 +uniform vec4 color 0.0 0.5 0.0 0.0 +draw rect -1 -1 2 2 + +memory barrier GL_FRAMEBUFFER_BARRIER_BIT +fb tex 2d 0 +probe all rgba 0.5 0.0 0.0 0.0 +fb tex 2d 1 +probe all rgba 0.0 0.5 0.0 0.0 diff --git a/tests/spec/arb_bindless_texture/execution/images/bound-image-assignment.shader_test b/tests/spec/arb_bindless_texture/execution/images/bound-image-assignment.shader_test new file mode 100644 index 000000000..8f6198702 --- /dev/null +++ b/tests/spec/arb_bindless_texture/execution/images/bound-image-assignment.shader_test @@ -0,0 +1,51 @@ +[require] +GL >= 3.3 +GLSL >= 3.30 +GL_ARB_bindless_texture +GL_ARB_shader_image_load_store + +[vertex shader passthrough] + +[fragment shader] +#version 330 +#extension GL_ARB_bindless_texture: require +#extension GL_ARB_shader_image_load_store: require + +uniform bool cond; +uniform vec4 color; +writeonly uniform image2D img0; +writeonly uniform image2D img1; +out vec4 outcolor; + +void main() +{ + image2D img; + if (cond) + img = img1; + else + img = img0; + imageStore(img, ivec2(0), color); + outcolor = vec4(0.0, 0.0, 0.0, 1.0); +} + +[test] +texture rgbw 0 (1, 1) GL_RGBA8 +texture rgbw 1 (1, 1) GL_RGBA8 +image texture 0 GL_RGBA8 +image texture 1 GL_RGBA8 +uniform int img0 0 +uniform int img1 1 + +uniform int cond 0 +uniform vec4 color 0.5 0.0 0.0 0.0 +draw rect -1 -1 2 2 + +uniform int cond 1 +uniform vec4 color 0.0 0.5 0.0 0.0 +draw rect -1 -1 2 2 + +memory barrier GL_FRAMEBUFFER_BARRIER_BIT +fb tex 2d 0 +probe all rgba 0.5 0.0 0.0 0.0 +fb tex 2d 1 +probe all rgba 0.0 0.5 0.0 0.0 diff --git a/tests/spec/arb_bindless_texture/execution/images/bound-image-cast.shader_test b/tests/spec/arb_bindless_texture/execution/images/bound-image-cast.shader_test new file mode 100644 index 000000000..bb0396f2c --- /dev/null +++ b/tests/spec/arb_bindless_texture/execution/images/bound-image-cast.shader_test @@ -0,0 +1,50 @@ +# Same as basic-arithmetic-uvec2-imageStore.shader_test, but with bound images +[require] +GL >= 3.3 +GLSL >= 3.30 +GL_ARB_bindless_texture +GL_ARB_shader_image_load_store + +[vertex shader passthrough] + +[fragment shader] +#version 330 +#extension GL_ARB_bindless_texture: require +#extension GL_ARB_shader_image_load_store: enable + +uniform vec4 color; +writeonly uniform image2D tex; +uniform uvec2 handleOffset; +out vec4 outcolor; + +void main() +{ + uvec2 handle = uvec2(tex); + handle.x -= 0x12345678u; + handle.y -= 0x9abcdef0u; + + image2D fixedTex = image2D(handle + handleOffset); + + imageStore(fixedTex, ivec2(gl_FragCoord.xy), color); + outcolor = vec4(0.0, 0.0, 0.0, 1.0); +} + +[test] +# Texture 0 is the imageStore output. +texture rgbw 0 (16, 16) GL_RGBA8 +image texture 0 GL_RGBA8 +uniform int tex 0 +uniform uvec2 handleOffset 0x12345678 0x9abcdef0 + +# Texture 1 is the rendering output. We don't care about this. +texture rgbw 1 (16, 16) GL_RGBA8 + +# Store red using imageStore +uniform vec4 color 0.5 0.0 0.0 1.0 +fb tex 2d 1 +draw rect -1 -1 2 2 + +# Test the result of imageStore +memory barrier GL_FRAMEBUFFER_BARRIER_BIT +fb tex 2d 0 +probe all rgba 0.5 0.0 0.0 1.0 diff --git a/tests/spec/arb_bindless_texture/execution/images/bound-image-comma.shader_test b/tests/spec/arb_bindless_texture/execution/images/bound-image-comma.shader_test new file mode 100644 index 000000000..9946147e1 --- /dev/null +++ b/tests/spec/arb_bindless_texture/execution/images/bound-image-comma.shader_test @@ -0,0 +1,31 @@ +[require] +GL >= 3.3 +GLSL >= 3.30 +GL_ARB_bindless_texture +GL_ARB_shader_image_load_store + +[vertex shader passthrough] + +[fragment shader] +#version 330 +#extension GL_ARB_bindless_texture: require +#extension GL_ARB_shader_image_load_store: require + +writeonly uniform image2D img0; +writeonly uniform image2D img1; + +void main() +{ + imageStore((img0, img1), ivec2(0), vec4(0.0, 0.5, 0.0, 0.0)); +} + +[test] +texture rgbw 1 (1, 1) GL_RGBA8 +image texture 1 GL_RGBA8 +uniform int img1 1 + +draw rect -1 -1 2 2 + +memory barrier GL_FRAMEBUFFER_BARRIER_BIT +fb tex 2d 1 +probe all rgba 0.0 0.5 0.0 0.0 diff --git a/tests/spec/arb_bindless_texture/execution/images/bound-image-function-parameter.shader_test b/tests/spec/arb_bindless_texture/execution/images/bound-image-function-parameter.shader_test new file mode 100644 index 000000000..f3b4b80ab --- /dev/null +++ b/tests/spec/arb_bindless_texture/execution/images/bound-image-function-parameter.shader_test @@ -0,0 +1,59 @@ +[require] +GL >= 3.3 +GLSL >= 3.30 +GL_ARB_bindless_texture +GL_ARB_shader_image_load_store + +[vertex shader passthrough] + +[fragment shader] +#version 330 +#extension GL_ARB_bindless_texture: require +#extension GL_ARB_shader_image_load_store: require + +writeonly uniform image2D img0; +writeonly uniform image2D img1; +out vec4 outcolor; + +void foo(out image2D bar, in image2D baz, in image2D qux, in vec4 val) +{ + /* Since the variables supplied to out parameters are only updated once the + * funciton returns, foo(b, a, b, ...) should call imageStore with b, not a + * Such errors can occur with incorrect variable replacement during + * function inlining. */ + bar = baz; + imageStore(qux, ivec2(0), val); +} + +void main() +{ + /* write vec4(0.5, 0.0, 0.0, 0.0) to img0 */ + image2D a = img1, b = img0; + foo(b, a, b, vec4(0.5, 0.0, 0.0, 0.0)); + outcolor.r = uvec2(b) == uvec2(a) ? 0.5 : 0.0; + + /* write vec4(0.0, 0.5, 0.0, 0.0) to img1 */ + a = img0; + b = img1; + foo(b, a, b, vec4(0.0, 0.5, 0.0, 0.0)); + outcolor.g = uvec2(b) == uvec2(a) ? 0.5 : 0.0; + + outcolor.ba = vec2(0.0); +} + +[test] +texture rgbw 0 (1, 1) GL_RGBA8 +texture rgbw 1 (1, 1) GL_RGBA8 +image texture 0 GL_RGBA8 +image texture 1 GL_RGBA8 +uniform int img0 0 +uniform int img1 1 + +draw rect -1 -1 2 2 +probe all rgba 0.5 0.5 0.0 0.0 + +memory barrier GL_FRAMEBUFFER_BARRIER_BIT +fb tex 2d 0 +probe all rgba 0.5 0.0 0.0 0.0 +fb tex 2d 1 +probe all rgba 0.0 0.5 0.0 0.0 diff --git a/tests/spec/arb_bindless_texture/execution/images/bound-image-ternary.shader_test b/tests/spec/arb_bindless_texture/execution/images/bound-image-ternary.shader_test new file mode 100644 index 000000000..f1eca9824 --- /dev/null +++ b/tests/spec/arb_bindless_texture/execution/images/bound-image-ternary.shader_test @@ -0,0 +1,46 @@ +[require] +GL >= 3.3 +GLSL >= 3.30 +GL_ARB_bindless_texture +GL_ARB_shader_image_load_store + +[vertex shader passthrough] + +[fragment shader] +#version 330 +#extension GL_ARB_bindless_texture: require +#extension GL_ARB_shader_image_load_store: require + +uniform bool cond; +uniform vec4 color; +writeonly uniform image2D img0; +writeonly uniform image2D img1; +out vec4 outcolor; + +void main() +{ + imageStore(cond ? img1 : img0, ivec2(0), color); + outcolor = vec4(0.0, 0.0, 0.0, 1.0); +} + +[test] +texture rgbw 0 (1, 1) GL_RGBA8 +texture rgbw 1 (1, 1) GL_RGBA8 +image texture 0 GL_RGBA8 +image texture 1 GL_RGBA8 +uniform int img0 0 +uniform int img1 1 + +uniform int cond 0 +uniform vec4 color 0.5 0.0 0.0 0.0 +draw rect -1 -1 2 2 + +uniform int cond 1 +uniform vec4 color 0.0 0.5 0.0 0.0 +draw rect -1 -1 2 2 + +memory barrier GL_FRAMEBUFFER_BARRIER_BIT +fb tex 2d 0 +probe all rgba 0.5 0.0 0.0 0.0 +fb tex 2d 1 +probe all rgba 0.0 0.5 0.0 0.0 diff --git a/tests/spec/arb_bindless_texture/execution/images/constant-handle.shader_test b/tests/spec/arb_bindless_texture/execution/images/constant-handle.shader_test new file mode 100644 index 000000000..b530e83c7 --- /dev/null +++ b/tests/spec/arb_bindless_texture/execution/images/constant-handle.shader_test @@ -0,0 +1,39 @@ +# Tests that an image handle can be constructed from a constant +[require] +GL >= 3.3 +GLSL >= 3.30 +GL_ARB_bindless_texture +GL_ARB_shader_image_load_store + +[vertex shader] +#version 330 +#extension GL_ARB_bindless_texture: require +#extension GL_ARB_shader_image_load_store: require + +in vec4 piglit_vertex; +flat out image2D img; + +void main() +{ + gl_Position = piglit_vertex; + img = image2D(uvec2(0x12345678, 0x9abcdef0)); +} + +[fragment shader] +#version 330 +#extension GL_ARB_bindless_texture: require +#extension GL_ARB_shader_image_load_store: require + +flat in image2D img; +out vec4 outcolor; + +void main() +{ + outcolor.g = uvec2(img) == uvec2(0x12345678, 0x9abcdef0) ? 1.0 : 0.0; + outcolor.r = 1.0 - outcolor.g; + outcolor = vec4(outcolor.rg * 0.5, 0.0, 1.0); +} + +[test] +draw rect -1 -1 2 2 +probe all rgba 0.0 0.5 0.0 1.0 -- 2.14.4 _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/piglit