On 06/04/2018 06:45 AM, Illia Iorin wrote: > This test checks that if we allocate more memory for the buffer > than possible, we get GL_OUT_OF_MEMORY error. > > Signed-off-by: Illia Iorin <illia.io...@globallogic.com> > --- > tests/opengl.py | 1 + > .../CMakeLists.gl.txt | 1 + > .../negative-bad-oom.c | 61 +++++++++++++++++++ > 3 files changed, 63 insertions(+) > create mode 100644 tests/spec/arb_texture_buffer_object/negative-bad-oom.c > > diff --git a/tests/opengl.py b/tests/opengl.py > index 9c43d32c9..56cf4f041 100644 > --- a/tests/opengl.py > +++ b/tests/opengl.py > @@ -2365,6 +2365,7 @@ with profile.test_list.group_manager( > g(['arb_texture_buffer_object-max-size'], 'max-size') > g(['arb_texture_buffer_object-minmax'], 'minmax') > g(['arb_texture_buffer_object-negative-bad-bo'], 'negative-bad-bo') > + g(['arb_texture_buffer_object-negative-bad-oom'], 'negative-bad-oom') > g(['arb_texture_buffer_object-negative-bad-format'], > 'negative-bad-format') > g(['arb_texture_buffer_object-negative-bad-target'], > 'negative-bad-target') > g(['arb_texture_buffer_object-negative-unsupported'], > diff --git a/tests/spec/arb_texture_buffer_object/CMakeLists.gl.txt > b/tests/spec/arb_texture_buffer_object/CMakeLists.gl.txt > index 959ca0c2f..98d1e16d8 100644 > --- a/tests/spec/arb_texture_buffer_object/CMakeLists.gl.txt > +++ b/tests/spec/arb_texture_buffer_object/CMakeLists.gl.txt > @@ -25,3 +25,4 @@ piglit_add_executable > (arb_texture_buffer_object-subdata-sync subdata-sync.c) > piglit_add_executable (arb_texture_buffer_object-unused-name unused-name.c) > piglit_add_executable (arb_texture_buffer_object-fetch-outside-bounds > fetch-outside-bounds.c) > piglit_add_executable (arb_texture_buffer_object-indexed indexed.c) > +piglit_add_executable (arb_texture_buffer_object-negative-bad-oom > negative-bad-oom.c) > \ No newline at end of file > diff --git a/tests/spec/arb_texture_buffer_object/negative-bad-oom.c > b/tests/spec/arb_texture_buffer_object/negative-bad-oom.c > new file mode 100644 > index 000000000..f5c09a41b > --- /dev/null > +++ b/tests/spec/arb_texture_buffer_object/negative-bad-oom.c > @@ -0,0 +1,61 @@ > +/* Copyright © 2018 Illia Iorin > + * > + * Permission is hereby granted, free of charge, to any person obtaining a > + * copy of this software and associated documentation files (the "Software"), > + * to deal in the Software without restriction, including without limitation > + * the rights to use, copy, modify, merge, publish, distribute, sublicense, > + * and/or sell copies of the Software, and to permit persons to whom the > + * Software is furnished to do so, subject to the following conditions: > + * > + * The above copyright notice and this permission notice (including the next > + * paragraph) shall be included in all copies or substantial portions of the > + * Software. > + * > + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR > + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, > + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL > + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER > + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING > + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER > DEALINGS > + * IN THE SOFTWARE. > + */ > + > +/**@file negative-bad-oom.c > +* This test checks that if you allocate more memory than possible, > +* the glGetError() will return GL_OUT_OF_MEMORY error flag > +*/ > +#include "piglit-util-gl.h" > + > +PIGLIT_GL_TEST_CONFIG_BEGIN > + > + config.supports_gl_compat_version = 10;
If you're going to attempt this test on compatibility profile, you need at least 2.0 (because ARB_texture_buffer_object requires it), and you need to check for at least the GL_ARB_texture_buffer_object extension. If you take my other comment (below), you'll also need either OpenGL 3.0 or GL_EXT_texture_integer. I think the right thing is to request 3.0 for both core and compat, then check for GL_ARB_texture_buffer_object. > + config.supports_gl_core_version = 31; > + > + config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA; > + config.khr_no_error_support = PIGLIT_HAS_ERRORS; > + > +PIGLIT_GL_TEST_CONFIG_END > + > +enum piglit_result > +piglit_display(void) > +{ > + return PIGLIT_FAIL; /* UNREACHED */ > +} > + > + > +void > +piglit_init(int argc, char **argv) > +{ > + GLuint tex, tbo; > + glGenBuffers(1, &tbo); > + glBindBuffer(GL_TEXTURE_BUFFER, tbo); > + > + glGenTextures(1, &tex); > + glBindTexture(GL_TEXTURE_BUFFER, tex); > + glTexBuffer(GL_TEXTURE_BUFFER, GL_R8, tbo) It seems like there are graphics cards in the world where a 2Gb TexBo is possible. At some point we'll scoff at any value you can pick for a test like this, but we can at least swing for the fence and try a texture with a larger pixel format. Maybe GL_RGBA32UI? That would attempt 32Gb... that should have a bit more longevity. > + glBufferData(GL_TEXTURE_BUFFER, > + INT_MAX , NULL, GL_STATIC_READ); > + if (!piglit_check_gl_error(GL_OUT_OF_MEMORY)) > + piglit_report_result(PIGLIT_FAIL); > + piglit_report_result(PIGLIT_PASS); > +} > \ No newline at end of file > _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/piglit