On Mon, May 7, 2018 at 12:19 PM, Rhys Perry <pendingchao...@gmail.com> wrote: > I have already tested it with NVIDIA's driver. It fails because > gl_SamplePosition does not reflect the programmed sample locations due to a > bug in the driver. > > It also fails because and 16x and 32x MSAA tests fail. I could not find > anything wrong with the test itself, so I assumed it was a bug in the driver > or because of some detail in how the MSAA modes are implemented.
Note that NVIDIA hw can't go above 8x MSAA, so for 16x and 32x they use super-sampling. -ilia _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/piglit