On Thu, Apr 26, 2018 at 5:40 PM, Ian Romanick <i...@freedesktop.org> wrote: > On 04/21/2018 06:34 PM, Ilia Mirkin wrote: >> Nouveau does not merge the multiple requests together into one, which >> leads to an interesting pattern on nv50 (since dst reg == src reg) where >> we accidentally overwrite things we aren't supposed to. >> >> Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu> >> --- >> .../execution/fs-textureSize-components.shader_test | 20 >> ++++++++++++++++++++ >> 1 file changed, 20 insertions(+) >> create mode 100644 >> tests/spec/glsl-1.30/execution/fs-textureSize-components.shader_test >> >> diff --git >> a/tests/spec/glsl-1.30/execution/fs-textureSize-components.shader_test >> b/tests/spec/glsl-1.30/execution/fs-textureSize-components.shader_test >> new file mode 100644 >> index 000000000..d4671a7f3 >> --- /dev/null >> +++ b/tests/spec/glsl-1.30/execution/fs-textureSize-components.shader_test >> @@ -0,0 +1,20 @@ >> +[require] >> +GLSL >= 1.30 >> + >> +[vertex shader] >> +#version 130 >> +void main() { gl_Position = gl_Vertex; } > > Can this use [vertex shader passthrough]?
Sure can. I think I've actually already made this update locally, but didn't bother resending. > >> + >> +[fragment shader] >> +#version 130 >> +uniform sampler2D tex; >> +void main() >> +{ >> + gl_FragColor = vec4(0,float(textureSize(tex, 0).x) / >> float(textureSize(tex, 0).y),0,1); >> +} >> + >> +[test] >> +texture checkerboard 0 0 (1024, 1024) (0.0, 0.0, 0.0, 0.0) (0.0, 0.0, 0.0, >> 0.0) >> +uniform int tex 0 >> +draw rect -1 -1 2 2 >> +relative probe rgb (0.75, 0.75) (0.0, 1.0, 0.0) _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/piglit