Ilia Mirkin <imir...@alum.mit.edu> writes:

> On Mon, Apr 23, 2018 at 4:49 PM, Eric Anholt <e...@anholt.net> wrote:
>> Ilia Mirkin <imir...@alum.mit.edu> writes:
>>
>>> NVIDIA hardware has "short" immediates, and some instructions have both
>>> long and short immediate variants. Nouveau was picking the wrong one
>>> under certain conditions. This adds tests which are likely to cause
>>> these kinds of issues to surface in a backend.
>>
>> My only concern is the integer multiply tests on non-native-integer
>> hardware or things where the number of integer bits is too small.  That
>> said, whoever tries to support one of those will have plenty of problems
>> already and need to define some shader_runner precision requirement
>> annotations.
>>
>> Reviewed-by: Eric Anholt <e...@anholt.net>
>
> Hmmm ... I didn't think of that. Should I bump these up to GLSL 1.30?
> I don't think you could do GLSL 1.30 without proper integers.

Looks like 1.30 does give you exactly 32-bit ints, so that would cover
my concern.

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