https://bugs.freedesktop.org/show_bug.cgi?id=106052
--- Comment #14 from b...@besd.de <b...@besd.de> ---
Hi Timothy thanks for looking into this.
If you remember from
https://bugs.freedesktop.org/show_bug.cgi?id=105807#c8
this kind of thing also happens with "real world" shaders so I dont think this
is piglit specific, rather that the piglit shaders in question expose a flaw in
mesa.
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