Not all of our platforms support GLSL ES 3.0 so extend the coverage by lowering the GLSL requirements.
Signed-off-by: Lionel Landwerlin <lionel.g.landwer...@intel.com> --- tests/spec/intel_blackhole_render/blackhole_draw.c | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/tests/spec/intel_blackhole_render/blackhole_draw.c b/tests/spec/intel_blackhole_render/blackhole_draw.c index 32249c8a7..cbabffc0c 100644 --- a/tests/spec/intel_blackhole_render/blackhole_draw.c +++ b/tests/spec/intel_blackhole_render/blackhole_draw.c @@ -54,10 +54,11 @@ piglit_display(void) prog = piglit_build_simple_program( #if defined(PIGLIT_USE_OPENGL) "#version 330\n" + "in vec4 piglit_vertex;\n" #elif defined(PIGLIT_USE_OPENGL_ES2) || defined(PIGLIT_USE_OPENGL_ES3) - "#version 300 es\n" + "#version 100\n" + "attribute vec4 piglit_vertex;\n" #endif - "in vec4 piglit_vertex;\n" "void main()\n" "{\n" " gl_Position = piglit_vertex;\n" @@ -66,8 +67,8 @@ piglit_display(void) "#version 330\n" "out vec4 color;\n" #elif defined(PIGLIT_USE_OPENGL_ES2) || defined(PIGLIT_USE_OPENGL_ES3) - "#version 300 es\n" - "out highp vec4 color;\n" + "#version 100\n" + "#define color gl_FragColor\n" #endif "void main()\n" "{\n" -- 2.17.0 _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/piglit