From: Dave Airlie <airl...@redhat.com> This drops one from the max images as the fragment shader needs one output for outputing the results
Signed-off-by: Dave Airlie <airl...@redhat.com> --- tests/spec/arb_shader_image_load_store/image.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/tests/spec/arb_shader_image_load_store/image.c b/tests/spec/arb_shader_image_load_store/image.c index e664d3cc4..1bfaebfdb 100644 --- a/tests/spec/arb_shader_image_load_store/image.c +++ b/tests/spec/arb_shader_image_load_store/image.c @@ -670,11 +670,14 @@ num_reserved_images(GLbitfield stages) unsigned image_stage_max_images(const struct image_stage_info *stage) { - int n = 0; + int n = 0, n2 = 0; switch (stage->stage) { case GL_FRAGMENT_SHADER: glGetIntegerv(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, &n); + glGetIntegerv(GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES, &n2); + if (n == n2) + n--; break; case GL_VERTEX_SHADER: -- 2.14.3 _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/piglit