From: Marek Olšák <marek.ol...@amd.com> The GL limit is MaxTextureCombinedUnits, but the real usable limit is MaxTextureCoordUnits. This is probably a spec bug.
Mesa will ignore glTexEnv calls where unit >= MaxTextureCoordUnits. --- tests/general/texunits.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/tests/general/texunits.c b/tests/general/texunits.c index b68dcf7..c6fbcb1 100644 --- a/tests/general/texunits.c +++ b/tests/general/texunits.c @@ -276,30 +276,30 @@ test_texture_params(void) static GLboolean test_texture_env(void) { /* Texture Environment state is fixed-function; not used by shaders */ int i; clear_errors(); /* set per-unit state */ - for (i = 0; i < MaxTextureCombinedUnits; i++) { + for (i = 0; i < MaxTextureCoordUnits; i++) { glActiveTexture(GL_TEXTURE0 + i); glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, Random[i]); if (!piglit_check_gl_error(GL_NO_ERROR)) { return GL_FALSE; } } /* check per-unit state */ - for (i = 0; i < MaxTextureCombinedUnits; i++) { + for (i = 0; i < MaxTextureCoordUnits; i++) { GLfloat v[4]; glActiveTexture(GL_TEXTURE0 + i); glGetTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, v); if (!equal4v(v, Random[i])) { printf("Setting per-unit env state failed for unit %d\n", i); report4v(Random[i], v); return GL_FALSE; } } -- 2.7.4 _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/piglit