From: Dave Airlie <airl...@redhat.com> This test was trying to use two atomic counters at different buffer bindings, but the shader runner just allocates one bo, so just use the same binding, they will end up sequential. --- tests/spec/arb_shader_clock/execution/clock.shader_test | 2 +- tests/spec/arb_shader_clock/execution/clock2x32.shader_test | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/tests/spec/arb_shader_clock/execution/clock.shader_test b/tests/spec/arb_shader_clock/execution/clock.shader_test index 07530e6..c7c9116 100644 --- a/tests/spec/arb_shader_clock/execution/clock.shader_test +++ b/tests/spec/arb_shader_clock/execution/clock.shader_test @@ -12,7 +12,7 @@ GL_ARB_shader_clock layout(local_size_x = 1) in; layout(binding = 0) uniform atomic_uint good; -layout(binding = 1) uniform atomic_uint bad; +layout(binding = 0) uniform atomic_uint bad; layout(std430, binding = 0) buffer ssbo_data { uint64_t ssbo_time[]; diff --git a/tests/spec/arb_shader_clock/execution/clock2x32.shader_test b/tests/spec/arb_shader_clock/execution/clock2x32.shader_test index 1a2bfef..e20f797 100644 --- a/tests/spec/arb_shader_clock/execution/clock2x32.shader_test +++ b/tests/spec/arb_shader_clock/execution/clock2x32.shader_test @@ -10,7 +10,7 @@ GL_ARB_shader_clock layout(local_size_x = 1) in; layout(binding = 0) uniform atomic_uint good; -layout(binding = 1) uniform atomic_uint bad; +layout(binding = 0) uniform atomic_uint bad; layout(std430, binding = 0) buffer ssbo_data { uvec2 ssbo_time[]; -- 2.9.5 _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/piglit