---
 .../execution/and-operator-short-circuit.shader_test   | 18 ++++++++++++++++++
 .../execution/or-operator-short-circuit.shader_test    | 18 ++++++++++++++++++
 2 files changed, 36 insertions(+)
 create mode 100644 
tests/spec/glsl-1.10/execution/and-operator-short-circuit.shader_test
 create mode 100644 
tests/spec/glsl-1.10/execution/or-operator-short-circuit.shader_test

diff --git 
a/tests/spec/glsl-1.10/execution/and-operator-short-circuit.shader_test 
b/tests/spec/glsl-1.10/execution/and-operator-short-circuit.shader_test
new file mode 100644
index 0000000..543a406
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/and-operator-short-circuit.shader_test
@@ -0,0 +1,18 @@
+[require]
+GLSL >= 1.10
+
+[fragment shader]
+void main()
+{
+       float x = 0.75;
+       // this should always be false
+       if (x <= 0.5 && ++x > 0.0) {
+               x += 0.1;
+       }
+       gl_FragColor = vec4(x);
+}
+
+
+[test]
+draw rect -1 -1 2 2
+relative probe rgba (0.5, 0.5) (0.75, 0.75, 0.75, 0.75)
diff --git 
a/tests/spec/glsl-1.10/execution/or-operator-short-circuit.shader_test 
b/tests/spec/glsl-1.10/execution/or-operator-short-circuit.shader_test
new file mode 100644
index 0000000..2fe5436
--- /dev/null
+++ b/tests/spec/glsl-1.10/execution/or-operator-short-circuit.shader_test
@@ -0,0 +1,18 @@
+[require]
+GLSL >= 1.10
+
+[fragment shader]
+void main()
+{
+       float x = 0.75;
+       // this should always be true
+       if (x >= 0.5 || ++x >= 0.0) {
+               x += 0.1;
+       }
+       gl_FragColor = vec4(x);
+}
+
+
+[test]
+draw rect -1 -1 2 2
+relative probe rgba (0.5, 0.5) (0.85, 0.85, 0.85, 0.85)
-- 
2.7.4

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