Fixes failure on vc5 where the alpha was forced to 1 due to an rgbx window system buffer. --- tests/shaders/glsl-fs-discard-mrt.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/tests/shaders/glsl-fs-discard-mrt.c b/tests/shaders/glsl-fs-discard-mrt.c index 8447cf270b96..68955fa06488 100644 --- a/tests/shaders/glsl-fs-discard-mrt.c +++ b/tests/shaders/glsl-fs-discard-mrt.c @@ -141,7 +141,7 @@ draw_fbo_to_screen_and_test(void) float magenta[4] = {1, 0, 1, 0}; glUseProgram(0); - glBindFramebuffer(GL_FRAMEBUFFER, 0); + glBindFramebuffer(GL_FRAMEBUFFER, piglit_winsys_fbo); glClearColor(0.5, 0.5, 0.5, 0.5); glClear(GL_COLOR_BUFFER_BIT); -- 2.15.0 _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/piglit