On Mon, Nov 6, 2017 at 2:45 PM, Dylan Baker <dy...@pnwbakers.com> wrote: > For ES 1.00 a number of real world android apps depend on uniforms with > mismatched precision linking as long as those uniforms are used in 1 or > 0 shader stages. This patch adds a test for both the 0 or 1 test that is > expected to pass (bug currently fails), and a test for the > 1 case that > is expected to fail (and does). > > Because GLSL ES 3.00 is more specific (declared uniforms precision must > match) this also adds similar tests for ES 3.00 that test for failure in > both cases. > > bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97532 > Signed-off-by: Dylan Baker <dylanx.c.ba...@intel.com> > --- > ...mismatched-uniform-percision-unused.shader_test | 50 +++++++++++++++++++++ > ...l-mismatched-uniform-percision-used.shader_test | 50 +++++++++++++++++++++ > ...mismatched-uniform-percision-unused.shader_test | 52 > ++++++++++++++++++++++ > ...l-mismatched-uniform-percision-used.shader_test | 52 > ++++++++++++++++++++++ > 4 files changed, 204 insertions(+) > create mode 100644 > tests/spec/glsl-es-1.00/linker/glsl-mismatched-uniform-percision-unused.shader_test > create mode 100644 > tests/spec/glsl-es-1.00/linker/glsl-mismatched-uniform-percision-used.shader_test > create mode 100644 > tests/spec/glsl-es-3.00/linker/glsl-mismatched-uniform-percision-unused.shader_test > create mode 100644 > tests/spec/glsl-es-3.00/linker/glsl-mismatched-uniform-percision-used.shader_test > > diff --git > a/tests/spec/glsl-es-3.00/linker/glsl-mismatched-uniform-percision-unused.shader_test > > b/tests/spec/glsl-es-3.00/linker/glsl-mismatched-uniform-percision-unused.shader_test > new file mode 100644 > index 000000000..2440e50d8 > --- /dev/null > +++ > b/tests/spec/glsl-es-3.00/linker/glsl-mismatched-uniform-percision-unused.shader_test > @@ -0,0 +1,52 @@ > +# Copyright © 2017 Intel Corporation > + > +# Permission is hereby granted, free of charge, to any person obtaining a > copy > +# of this software and associated documentation files (the "Software"), to > deal > +# in the Software without restriction, including without limitation the > rights > +# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell > +# copies of the Software, and to permit persons to whom the Software is > +# furnished to do so, subject to the following conditions: > + > +# The above copyright notice and this permission notice shall be included in > +# all copies or substantial portions of the Software. > + > +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR > +# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, > +# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE > +# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER > +# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING > FROM, > +# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN > THE > +# SOFTWARE. > + > +# Test for https://bugs.freedesktop.org/show_bug.cgi?id=97532 > +# > +# for GLSL ES 1.00 a number of apps depend on having different precision in > +# uniforms in different shader stages, but this is only valid uniforms that > are > +# used in one shader or are unused. ES 3.0 is much more specific that > declared > +# uniforms must match, so this should fail. > + > +[require] > +GL ES >= 3.0 > +GLSL ES >= 3.00 > + > +[vertex shader] > +precision highp float; > +uniform float f; > +uniform mat4 M; > + > +void main(void) { > + gl_Position = vec4(1.0); > +} > + > +[fragment shader] > +precision mediump float; > +uniform float f; > +uniform mat4 M; > +out vec4 fragcolor; > + > +void main(void) { > + fragcolor = vec4(f); > +} > + > +[test] > +link error
This test should pass, when written as-is. I think you meant to add "#version 300 es" at the top? Or is this really meant to be based on the context? If so, can't you get a ES 3.0 context when requesting an ES 2.0 one? -ilia _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/piglit