On Thursday, October 19, 2017 8:08:24 PM PDT Jason Ekstrand wrote: > The orange is not a 0/1 color. If the driver messes up and gives the > client sRGB decode on the texture, the test will now fail. > --- > tests/glx/glx-tfp.c | 4 ++-- > 1 file changed, 2 insertions(+), 2 deletions(-) > > diff --git a/tests/glx/glx-tfp.c b/tests/glx/glx-tfp.c > index c27c89a..2640874 100644 > --- a/tests/glx/glx-tfp.c > +++ b/tests/glx/glx-tfp.c > @@ -41,8 +41,8 @@ > #include "X11/extensions/Xrender.h" > > GLfloat tex_data[4][4] = { > - { 1.0, 0.0, 0.0, 1.0 }, > - { 1.0, 0.0, 0.0, 0.5 }, > + { 1.0, 0.5, 0.0, 1.0 }, > + { 1.0, 0.5, 0.0, 0.5 }, > { 0.0, 1.0, 0.0, 1.0 }, > { 0.0, 1.0, 0.0, 0.5 }, > }; >
Reviewed-by: Kenneth Graunke <kenn...@whitecape.org>
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