I've posted a lot Piglit patches lately. Thanks to Eric and Nicolai for reviews, but there's still a bunch which are not yet reviewed:

Brian Paul (26):
      framework: eliminate a goto
      all.py: move assignment to groupname out of loop
      framework: fix wflinfo issues in opengl module
      all.py: filter directories traversed to find shader tests
      framework: move WflInfo class into new wflinfo.py module
      framework: remove _DISABLED variable in opengl.py
      framework: observe PIGLIT_NO_FAST_SKIP in ShaderTest::__init__()
      all.py: use gl_extension_supported() to omit some test groups
arb_direct_state_access: fix sample count in texture-storage-multisample
      arb_texture_storage_multisample fix sample count in tex-storage.c
      glsl-1.50: fix sample count in interface-block-centroid.c
      gl-3.2: fix sample count in layered rendering tests
      util: add casts in strchrnul()
      all.py put GL 1.1 tests after GL 1.0 tests
      all.py: remove run_concurrent=False from GL 2.0 tests
      gl30basic: configure with requires_displayed_window = true
      all.py: remove run_concurrent=False from most GL 3.0 tests
all.py: remove run_concurrent=False from ARB_draw_elements_base_vertex tests
      all.py: remove run_concurrent=False from ARB_draw_instanced test
      trinity-fp1: use glGenTextures() instead of hard-coded texture IDs
      fp-fragment-position: use glGenTextures()
      all.py remove run_concurrent=False from ARB_fragment_program tests
      framework: fix comment typo in common.py
      framework: include piglit start-up time in time_elapsed computation
      framework: also print elapsed time with piglit-summary.py
      framework: improve var names, comments in console() function

Or see https://patchwork.freedesktop.org/project/piglit/series/?ordering=-last_updated

I can wait until next Monday but then I'd like to push these and move on. Thanks.

-Brian
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