From: Roland Scheidegger <srol...@vmware.com> Tolerance was added for the tests a while ago, but it looks like it was forgotten for the nearest_biased test (the nearest one has it). Also, for the linear test, add tolerance too when comparing x and y lodq results - the values should probably be the same mostly, however it's possible (due to interpolation inaccuracies) to get values just below 0 or above 3, in which case they will get clamped. (Could just do a clamp instead of allowing tolerance I suppose, but some tolerance might be allowed in any case there too.)
This is required for llvmpipe (with a in-progress change) to pass. --- .../execution/fs-textureQueryLOD-linear.shader_test | 2 +- .../execution/fs-textureQueryLOD-nearest-biased.shader_test | 6 +++++- 2 files changed, 6 insertions(+), 2 deletions(-) diff --git a/tests/spec/arb_texture_query_lod/execution/fs-textureQueryLOD-linear.shader_test b/tests/spec/arb_texture_query_lod/execution/fs-textureQueryLOD-linear.shader_test index 6afef71..bb2d8ba 100644 --- a/tests/spec/arb_texture_query_lod/execution/fs-textureQueryLOD-linear.shader_test +++ b/tests/spec/arb_texture_query_lod/execution/fs-textureQueryLOD-linear.shader_test @@ -60,7 +60,7 @@ void main() } vec2 queried_lod = textureQueryLOD(tex, gl_TexCoord[0].st); - if (queried_lod.x != queried_lod.y) { + if (!equal(queried_lod.x, queried_lod.y)) { discard; } if (!equal(queried_lod.x, lod)) { diff --git a/tests/spec/arb_texture_query_lod/execution/fs-textureQueryLOD-nearest-biased.shader_test b/tests/spec/arb_texture_query_lod/execution/fs-textureQueryLOD-nearest-biased.shader_test index 1e0c557..4487930 100644 --- a/tests/spec/arb_texture_query_lod/execution/fs-textureQueryLOD-nearest-biased.shader_test +++ b/tests/spec/arb_texture_query_lod/execution/fs-textureQueryLOD-nearest-biased.shader_test @@ -51,6 +51,10 @@ GL_ARB_texture_query_lod #define MAX_MIPMAP_LEVEL 3 uniform sampler2D tex; uniform float lod; + +#define tolerance (1.0/255.0) +#define equal(x,y) (abs((x) - (y)) <= tolerance) + void main() { /* The ARB_texture_query_lod spec says that if TEXTURE_MIN_FILTER is set @@ -69,7 +73,7 @@ void main() } vec2 queried_lod = textureQueryLOD(tex, gl_TexCoord[0].st); - if (queried_lod.x != min(queried_lod.y, MAX_MIPMAP_LEVEL)) { + if (!equal(queried_lod.x, min(queried_lod.y, MAX_MIPMAP_LEVEL))) { discard; } if (queried_lod.x != min(nearest_lod + 1, MAX_MIPMAP_LEVEL)) { -- 2.7.4 _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/piglit