The spec/arb_shading_language_420pack/execution/binding-layout test assumed that it could bind buffers at 16-byte offsets. This may not be true - we need to respect GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT.
This prevents crashes on drivers which require an alignment larger than 16 bytes. The closed source AMD and NVIDIA drivers appear to require an alignment of 256 bytes, and I have a patch to bump i965 to 32 bytes. --- .../execution/binding-layout.c | 16 ++++++++++++---- 1 file changed, 12 insertions(+), 4 deletions(-) diff --git a/tests/spec/arb_shading_language_420pack/execution/binding-layout.c b/tests/spec/arb_shading_language_420pack/execution/binding-layout.c index bda43dd0d..acbb8f4dd 100644 --- a/tests/spec/arb_shading_language_420pack/execution/binding-layout.c +++ b/tests/spec/arb_shading_language_420pack/execution/binding-layout.c @@ -152,6 +152,7 @@ piglit_init(int argc, char **argv) }; bool pass = true; GLuint bo; + GLint alignment; piglit_require_extension("GL_ARB_shading_language_420pack"); piglit_require_extension("GL_ARB_explicit_attrib_location"); @@ -167,14 +168,21 @@ piglit_init(int argc, char **argv) if (!pass) piglit_report_result(PIGLIT_FAIL); + /* Pad out to the alignment or the size of a vec4. */ + glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &alignment); + alignment = MAX2(alignment, 4 * sizeof(float)); + glGenBuffers(1, &bo); glBindBuffer(GL_UNIFORM_BUFFER, bo); - glBufferData(GL_UNIFORM_BUFFER, sizeof(data), data, GL_STATIC_DRAW); + glBufferData(GL_UNIFORM_BUFFER, 3 * alignment, NULL, GL_STATIC_DRAW); + glBufferSubData(GL_UNIFORM_BUFFER, 0 * alignment, 16, &data[0]); + glBufferSubData(GL_UNIFORM_BUFFER, 1 * alignment, 16, &data[4]); + glBufferSubData(GL_UNIFORM_BUFFER, 2 * alignment, 16, &data[8]); glBindBuffer(GL_UNIFORM_BUFFER, 0); - glBindBufferRange(GL_UNIFORM_BUFFER, 2, bo, 0, 16); - glBindBufferRange(GL_UNIFORM_BUFFER, 3, bo, 16, 16); - glBindBufferRange(GL_UNIFORM_BUFFER, 4, bo, 32, 16); + glBindBufferRange(GL_UNIFORM_BUFFER, 2, bo, 0 * alignment, 16); + glBindBufferRange(GL_UNIFORM_BUFFER, 3, bo, 1 * alignment, 16); + glBindBufferRange(GL_UNIFORM_BUFFER, 4, bo, 2 * alignment, 16); glClearColor(0.5, 0.5, 0.5, 1.0); } -- 2.13.0 _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/piglit