Reviewed-by: Tapani Pälli <[email protected]>
On 10/20/2016 01:37 PM, Samuel Iglesias Gonsálvez wrote:
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97804 Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> --- ...t-precision-qualifier-redeclaration.shader_test | 34 ++++++++++++++++++++++ 1 file changed, 34 insertions(+) create mode 100644 tests/spec/glsl-es-1.00/linker/glsl-default-precision-qualifier-redeclaration.shader_test diff --git a/tests/spec/glsl-es-1.00/linker/glsl-default-precision-qualifier-redeclaration.shader_test b/tests/spec/glsl-es-1.00/linker/glsl-default-precision-qualifier-redeclaration.shader_test new file mode 100644 index 0000000..510ba20 --- /dev/null +++ b/tests/spec/glsl-es-1.00/linker/glsl-default-precision-qualifier-redeclaration.shader_test @@ -0,0 +1,34 @@ +# +# Test that vertex shader defaults to highp (only fragment shader +# needs to specify float precision) and that later fragment shader +# highp precision declaration overrides earlier mediump declaration. +# +[require] +GL ES >= 2.0 +GLSL ES >= 1.00 + +[vertex shader] + +uniform float a; + +void main(void) +{ + gl_Position = vec4(a); +} + +[fragment shader] +#ifdef GL_ES +precision mediump float; +#endif +#ifdef GL_ES +precision highp float; +#endif + +uniform float a; + +void main(void) +{ + gl_FragColor = vec4(a); +} +[test] +link success
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