Reviewed-by: Alejandro Piñeiro <[email protected]>

On 10/10/16 08:48, Tapani Pälli wrote:
> Test assumed GL_INVALID_VALUE in case glTransformFeedbackVaryings was
> given non-existing program. However there is also existing rule that
> specifies that INVALID_OPERATION should be returned in case object given
> is not of expected type (shader vs program case).
> 
> This matches the error expectation of following dEQP test:
>    
> dEQP-GLES31.functional.debug.negative_coverage.get_error.shader.transform_feedback_varyings
> 
> Signed-off-by: Tapani Pälli <[email protected]>
> ---
>  .../set_varyings_with_invalid_args.c               | 34 
> ++++++++++++++++++----
>  1 file changed, 29 insertions(+), 5 deletions(-)
> 
> diff --git 
> a/tests/spec/arb_transform_feedback3/set_varyings_with_invalid_args.c 
> b/tests/spec/arb_transform_feedback3/set_varyings_with_invalid_args.c
> index 562477f..a353a7c 100644
> --- a/tests/spec/arb_transform_feedback3/set_varyings_with_invalid_args.c
> +++ b/tests/spec/arb_transform_feedback3/set_varyings_with_invalid_args.c
> @@ -34,6 +34,14 @@
>   *  <program> is not the name of a program object, or if <bufferMode> is
>   *  SEPARATE_ATTRIBS and <count> is greater than the limit
>   *  MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS."
> + *
> + * Additionally accept following common rule with shader object API, 
> specified
> + * by the 'Shader Objects' section of OpenGL spec:
> + *
> + * "Commands that accept shader or program object names will generate the 
> error
> + * INVALID VALUE if the provided name is not the name of either a shader or 
> pro-
> + * gram object and INVALID OPERATION if the provided name identifies an 
> object
> + * that is not the expected type."
>   */
>  
>  PIGLIT_GL_TEST_CONFIG_BEGIN
> @@ -80,7 +88,7 @@ try_max_varyings(GLuint prog, unsigned n)
>  void
>  piglit_init(int argc, char **argv)
>  {
> -     GLuint prog;
> +     GLuint vs, gs, prog;
>       GLint max_attrib_n;
>  
>       piglit_require_extension("GL_ARB_transform_feedback3");
> @@ -92,16 +100,32 @@ piglit_init(int argc, char **argv)
>               piglit_report_result(PIGLIT_FAIL);
>       }
>  
> -     prog = piglit_build_simple_program_multiple_shaders(
> -                     GL_VERTEX_SHADER, vs_pass_thru_text,
> -                     GL_GEOMETRY_SHADER, gs_simple_text, 0);
> +     vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vs_pass_thru_text);
> +     gs = piglit_compile_shader_text(GL_GEOMETRY_SHADER, gs_simple_text);
> +
> +     if (!vs || !gs)
> +             piglit_report_result(PIGLIT_FAIL);
> +
> +     prog = glCreateProgram();
> +     glAttachShader(prog, vs);
> +     glAttachShader(prog, gs);
> +     glLinkProgram(prog);
> +
> +     if(!piglit_link_check_status(prog))
> +             piglit_report_result(PIGLIT_FAIL);
>  
>       /* Try invalid program */
> -     glTransformFeedbackVaryings(prog + 1, ARRAY_SIZE(varyings), varyings,
> +     glTransformFeedbackVaryings(42, ARRAY_SIZE(varyings), varyings,
>                               GL_INTERLEAVED_ATTRIBS);
>       if (!piglit_check_gl_error(GL_INVALID_VALUE))
>               piglit_report_result(PIGLIT_FAIL);
>  
> +     /* Try shader in place of program. */
> +     glTransformFeedbackVaryings(vs, ARRAY_SIZE(varyings), varyings,
> +                             GL_INTERLEAVED_ATTRIBS);
> +     if (!piglit_check_gl_error(GL_INVALID_OPERATION))
> +             piglit_report_result(PIGLIT_FAIL);
> +
>       /* Try too many attributes */
>       try_max_varyings(prog, max_attrib_n + 1);
>       if (!piglit_check_gl_error(GL_INVALID_VALUE))
> 

-- 
Alejandro Piñeiro <[email protected]>
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