On Fri, May 27, 2016 at 7:53 PM, Dylan Baker <[email protected]> wrote: > Quoting Marek Olšák (2016-04-16 15:16:34) >> Hi, >> >> This makes shader_runner very fast. The expected result is 40% >> decrease in quick.py running time, or a 12x faster piglit run if you >> run shader tests alone. >> >> Branch: >> https://cgit.freedesktop.org/~mareko/piglit/log/?h=shader-runner >> >> Changes: >> >> 1) Any number of test files can be specified as command-line >> parameters. Those command lines can be insanely long. >> >> 2) shader_runner can re-create the window & GL context if test >> requirements demand different settings when going from one test to >> another. >> >> 3) all.py generates one shader_runner instance per group of tests >> (usually one or two directories - tests and generated_tests). >> Individual tests are reported as subtests. >> >> The shader_runner part is done. The python part needs more work. >> >> >> What's missing: >> >> Handling of crashes. If shader_runner crashes: >> - The crash is not shown in piglit results (other tests with subtests >> already have the same behavior) >> - The remaining tests will not be run. >> >> The ShaderTest python class has the list of all files and should be >> able to catch a crash, check how many test results have been written, >> and restart shader_runner with the remaining tests. >> >> shader_runner prints TEST %i: and then the subtest result. %i is the >> i-th file in the list. Python can parse that and re-run shader_runner >> with the first %i tests removed. (0..%i-1 -> parse subtest results; %i >> -> crash; %i+1.. -> run again) >> >> >> I'm by no means a python expert, so here's an alternative solution (for me): >> - Catch crash signals in shader_runner. >> - In the single handler, re-run shader_runner with the remaining tests. >> >> Opinions welcome, >> >> Marek >> _______________________________________________ >> Piglit mailing list >> [email protected] >> https://lists.freedesktop.org/mailman/listinfo/piglit > > Hey Marek, > > I'd picked this up and was finishing it up, I have a branch on my github > (https://github.com/dcbaker/piglit wip/multi-shader_runner), I'm just > trying to make sure we're not duplicating effort.
Thanks, I've not looked at it since this thread was created. Marek _______________________________________________ Piglit mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/piglit
