CC: Kenneth Graunke <[email protected]>
Signed-off-by: Topi Pohjolainen <[email protected]>
---
 tests/all.py                            |  3 +-
 tests/spec/arb_stencil_texturing/draw.c | 49 +++++++++++++++++++++++++++------
 2 files changed, 43 insertions(+), 9 deletions(-)

diff --git a/tests/all.py b/tests/all.py
index 93d64e6..dd6f9eb 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -1845,7 +1845,8 @@ with profile.group_manager(
 with profile.group_manager(
         PiglitGLTest,
         grouptools.join('spec', 'ARB_stencil_texturing')) as g:
-    g(['arb_stencil_texturing-draw'], 'draw')
+    g(['arb_stencil_texturing-draw', 'texture'], 'draw-texture')
+    g(['arb_stencil_texturing-draw', 'texelFetch'], 'draw-texelFetch')
 
 with profile.group_manager(
         PiglitGLTest,
diff --git a/tests/spec/arb_stencil_texturing/draw.c 
b/tests/spec/arb_stencil_texturing/draw.c
index fa6ea42..9353240 100644
--- a/tests/spec/arb_stencil_texturing/draw.c
+++ b/tests/spec/arb_stencil_texturing/draw.c
@@ -223,8 +223,9 @@ setup_textures(void)
  * separate shaders.
  */
 static void
-setup_shaders(void)
+setup_shaders(const char *tex_func)
 {
+       char *fs;
        int loc;
 
        const char *vs =
@@ -236,42 +237,74 @@ setup_shaders(void)
        "    texcoords = (gl_Vertex.xy + 1.0) / 2.0;\n"
        "}\n";
 
-       const char *fs_stencil =
+       const char *fs_stencil_tmpl =
        "#version 130\n"
        "in vec2 texcoords;\n"
+       "ivec2 texelcoords;\n"
        "uniform usampler2D tex;\n"
        "void main()\n"
        "{\n"
-       "    uint stencil = texture(tex, texcoords).x;\n"
+       "    texelcoords[0] = int(texcoords[0] * 256);\n"
+       "    texelcoords[1] = int(texcoords[1] * 256);\n"
+       "    uint stencil = %s.x;\n"
        "    gl_FragColor = vec4(float(stencil) / 255.0, 0, 0, 1);\n"
        "}\n";
 
-       const char *fs_depth =
+       const char *fs_depth_tmpl =
        "#version 130\n"
        "in vec2 texcoords;\n"
+       "ivec2 texelcoords;\n"
        "uniform sampler2D tex;\n"
        "void main()\n"
        "{\n"
-       "    float depth = texture(tex, texcoords).x;\n"
+       "    texelcoords[0] = int(texcoords[0] * 256);\n"
+       "    texelcoords[1] = int(texcoords[1] * 256);\n"
+       "    float depth = %s.x;\n"
        "    gl_FragColor = vec4(0, depth, 0, 1);\n"
        "}\n";
 
-       stencil_prog = piglit_build_simple_program(vs, fs_stencil);
+       asprintf(&fs, fs_stencil_tmpl, tex_func);
+       stencil_prog = piglit_build_simple_program(vs, fs);
+       free(fs);
        loc = glGetUniformLocation(stencil_prog, "tex");
        glUseProgram(stencil_prog);
        glUniform1i(loc, 0);
 
-       depth_prog = piglit_build_simple_program(vs, fs_depth);
+       asprintf(&fs, fs_depth_tmpl, tex_func);
+       depth_prog = piglit_build_simple_program(vs, fs);
+       free(fs);
        loc = glGetUniformLocation(depth_prog, "tex");
        glUseProgram(depth_prog);
        glUniform1i(loc, 0);
 }
 
+static const char *
+parse_args(int argc, char **argv)
+{
+       if (argc != 2) {
+               printf("Usage: %s <tex_func>\n"
+                      "  where <tex_func> is a glsl texture function:\n"
+                      "    texture\n"
+                      "    texelFetch\n",
+                      argv[0]);
+               piglit_report_result(PIGLIT_FAIL);
+       }
+
+       if (strcmp(argv[1], "texture") == 0)
+               return "texture(tex, texcoords)";
+
+       if (strcmp(argv[1], "texelFetch") == 0)
+               return "texelFetch(tex, texelcoords, 0)";
+
+       printf("%s is not supported\n", argv[1]);
+       piglit_report_result(PIGLIT_FAIL);
+}
+
 void
 piglit_init(int argc, char **argv)
 {
        piglit_require_extension("GL_ARB_stencil_texturing");
 
        setup_textures();
-       setup_shaders();
+       setup_shaders(parse_args(argc, argv));
 }
-- 
2.5.5

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