This allows data to be set for arbitrary array sized attributes in
shader runner.

For example to set mat2x3[2]:
attname[0]/mat2x3/3/1 attname[0]/mat2x3/3/2 attname[1]/mat2x3/3/1 
attname[1]/mat2x3/3/2

The syntax has been extended so the recommended type to specify in the
[vertex data] header line is the GLSL corresponding one, not just
"float", "double", "int" or "uint".

In any case, the extended syntax is backward compatible so it is still
possible to specify a vec3 attribute like:
attname/float/3

In addition to the now recommended format:
attname/vec3/3

Signed-off-by: Andres Gomez <[email protected]>
---
 tests/util/piglit-vbo.cpp | 154 +++++++++++++++++++++++++++++++++++-----------
 1 file changed, 118 insertions(+), 36 deletions(-)

diff --git a/tests/util/piglit-vbo.cpp b/tests/util/piglit-vbo.cpp
index 11a4adc..749a1ed 100644
--- a/tests/util/piglit-vbo.cpp
+++ b/tests/util/piglit-vbo.cpp
@@ -1,5 +1,5 @@
 /*
- * Copyright © 2011 Intel Corporation
+ * Copyright © 2011, 2016 Intel Corporation
  *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the "Software"),
@@ -28,29 +28,33 @@
  * tests using a columnar text format, for example:
  *
  *   \verbatim
- *   vertex/float/3 foo/uint/1 bar/int/2
- *   0.0 0.0 0.0    10         0 0 # comment
- *   0.0 1.0 0.0     5         1 1
- *   1.0 1.0 0.0     0         0 1
+ *   vertex/vec3/3 foo/uint/1 bar[0]/int/1 bar[1]/int/1
+ *   0.0 0.0 0.0   10         0            0 # comment
+ *   0.0 1.0 0.0    5         1            1
+ *   1.0 1.0 0.0    0         0            1
  *   \endverbatim
  *
  * The format consists of a row of column headers followed by any
  * number of rows of data.  Each column header has the form
- * "ATTRNAME/TYPE/COUNT/MATRIX_COLUMN", where ATTRNAME is the name of
- * the vertex attribute to be bound to this column, TYPE is the type
- * of data that follows ("float", "int", or "uint"), COUNT is the
- * vector length of the data (e.g. "3" for vec3 data) and
- * MATRIX_COLUMN is the column number of the data in case of being a
- * matrix. MATRIX_COLUMN can also be used for arrays of
- * arrays. MATRIX_COLUMN doesn't need to be be specified if it is not
- * a matrix column as in the example before. So another example, if
- * you want to specify the data of a mat2x3:
+ * "ATTRNAME[ARRAY_INDEX]/TYPE/COUNT/MATRIX_COLUMN", where ATTRNAME is
+ * the name of the vertex attribute to be bound to this column,
+ * ARRAY_INDEX is the index, TYPE is the GLSL type of data that
+ * follows ("float", "double", "int", "uint" or any derived type like
+ * vec2, dmat4, etc.), COUNT is the vector length of the data
+ * (e.g. "3" for vec3 data or "2" for mat4x2) and MATRIX_COLUMN is the
+ * column number of the data in case of being a matrix. [ARRAY_INDEX]
+ * is optional and needs to be specified only in case of array
+ * attributes. COUNT is a redundant value that is already specified in
+ * the data type but that has been kept for backward
+ * compatibility. MATRIX_COLUMN doesn't need to be specified if it is
+ * not a matrix column as in the example before. So another example,
+ * if you want to specify the data of a mat2x3:
  *
- *  \verbatim
- *  foomatrix/float/3/0 foomatrix/float/3/1
- *  0.0 1.0 2.0         3.0 4.0 5.0
- *  6.0 7.0 8.0         9.0 10.0 11.0
- *  \endverbatim
+ *   \verbatim
+ *   foomatrix/mat2x3/3/0 foomatrix/mat2x3/3/1
+ *   0.0 1.0 2.0          3.0 4.0 5.0
+ *   6.0 7.0 8.0          9.0 10.0 11.0
+ *   \endverbatim
  *
  * The data follows the column headers in space-separated form.  "#"
  * can be used for comments, as in shell scripts.
@@ -95,6 +99,23 @@
  * glEnableVertexAttribArray(foo_index);
  * glEnableVertexAttribArray(bar_index);
  * \endcode
+ *
+ * Which could correspond to a vertex shader of this type:
+ *
+ * \code
+ * in vec3 vertex;
+ * in uint foo;
+ * in int bar[2];
+ *
+ * void main()
+ * {
+ *  if (bar[0] + bar[1] == foo) {
+ *   gl_Position = vec4(vertex, 1.0);
+ *  } else {
+ *   gl_Position = vec4(1.0, vertex);
+ *  }
+ * }
+ * \endcode
  */
 
 #include <string>
@@ -116,7 +137,7 @@ const int ATTRIBUTE_SIZE = 4;
  * Convert a type name string to a GLenum.
  */
 GLenum
-decode_type(const char *type)
+decode_type(const char *type, size_t *rows, size_t *cols)
 {
        static struct type_table_entry {
                const char *type; /* NULL means end of table */
@@ -126,13 +147,38 @@ decode_type(const char *type)
                { "uint",    GL_UNSIGNED_INT   },
                { "float",   GL_FLOAT          },
                { "double",  GL_DOUBLE         },
+               { "ivec",    GL_INT            },
+               { "uvec",    GL_UNSIGNED_INT   },
+               { "vec",     GL_FLOAT          },
+               { "dvec",    GL_DOUBLE         },
+               { "mat",     GL_FLOAT          },
+               { "dmat",    GL_DOUBLE         },
                { NULL,      0                 }
        };
 
 
        for (int i = 0; type_table[i].type; ++i) {
-               if (0 == strcmp(type, type_table[i].type))
+               if (0 == strncmp(type, type_table[i].type, 
strlen(type_table[i].type))) {
+                       if (i > 3 && (rows || cols)) {
+                               size_t type_len = strlen(type);
+                               size_t the_rows = type[type_len - 1] - '0';
+                               if (rows)
+                                       *rows = the_rows;
+                               if (cols) {
+                                       if (i > 7)
+                                               *cols = type[type_len - 2] == 
'x' ?
+                                                       type[type_len - 3] - 
'0' : the_rows;
+                                       else
+                                               *cols = 1;
+                               }
+                       } else {
+                               if (rows)
+                                       *rows = 1;
+                               if (cols)
+                                       *cols = 1;
+                       }
                        return type_table[i].enum_value;
+               }
        }
 
        printf("Unrecognized type: %s\n", type);
@@ -157,6 +203,11 @@ public:
        GLenum data_type;
 
        /**
+        * Number of cols in the data type of this attribute.
+        */
+       size_t data_type_cols;
+
+       /**
         * Vector length of this attribute.
         */
        size_t count;
@@ -167,6 +218,11 @@ public:
        size_t matrix_index;
 
        /**
+        * Index of the array for this attribute.
+        */
+       size_t array_index;
+
+       /**
         * Index of this vertex attribute in the linked program.
         */
        GLuint index;
@@ -184,25 +240,49 @@ public:
 vertex_attrib_description::vertex_attrib_description(GLuint prog,
                                                     const char *text)
 {
-       /* Split the column header into name/type/count fields */
+       /* Split the column header into
+        * name[array_index]/type/count/matrix_column fields */
        const char *first_slash = strchr(text, '/');
        if (first_slash == NULL) {
-               printf("Column headers must be in the form 
name/type/count/matrix_column.\n"
-                      "Note: matrix_column is optional.\n"
+               printf("Column headers must be in the form"
+                      " name[array_index]/type/count/matrix_column.\n"
+                      "Note: [array_index] and matrix_column are optional.\n"
                       "Got: %s\n",
                       text);
                piglit_report_result(PIGLIT_FAIL);
        }
+
        std::string name(text, first_slash);
+
+       /* If the attrib is an array, strip the index */
+       if (name[name.size() - 1] == ']') {
+               std::string::size_type n = name.find('[');
+               if (n == std::string::npos) {
+                       printf("Column header looked like an array"
+                              " but couldn't parse it.\n"
+                              "Got: %s\n",
+                              text);
+                       piglit_report_result(PIGLIT_FAIL);
+               } else {
+                       this->array_index = strtoul(name.substr(n + 1).c_str(), 
NULL, 0);
+                       name.resize(n);
+               }
+       } else {
+               this->array_index = 0;
+       }
+
        const char *second_slash = strchr(first_slash + 1, '/');
        if (second_slash == NULL) {
-               printf("Column headers must be in the form 
name/type/count/matrix_column.\n"
+               printf("Column headers must be in the form"
+                      " name[array_index]/type/count/matrix_column.\n"
+                      "Note: [array_index] and matrix_column are optional.\n"
                       "Got: %s\n",
                       text);
                piglit_report_result(PIGLIT_FAIL);
        }
        std::string type_str(first_slash + 1, second_slash);
-       this->data_type = decode_type(type_str.c_str());
+       this->data_type = decode_type(type_str.c_str(),
+                                     &this->count, &this->data_type_cols);
        char *endptr;
        this->count = strtoul(second_slash + 1, &endptr, 10);
 
@@ -217,8 +297,9 @@ vertex_attrib_description::vertex_attrib_description(GLuint 
prog,
                }
 
                if (*endptr != '\0') {
-                       printf("Column headers must be in the form 
name/type/matrix_column.\n"
-                              "Note: matrix_column is optional.\n"
+                       printf("Column headers must be in the form"
+                              " name[array_index]/type/count/matrix_column.\n"
+                              "Note: [array_index] and matrix_column are 
optional.\n"
                               "Got: %s\n",
                               text);
                        piglit_report_result(PIGLIT_FAIL);
@@ -323,9 +404,11 @@ void
 vertex_attrib_description::setup(size_t *offset, size_t stride) const
 {
        int attribute_size = ATTRIBUTE_SIZE;
+       GLuint actual_index = this->index + this->matrix_index
+               + this->array_index * this->data_type_cols;
        switch (this->data_type) {
        case GL_FLOAT:
-               glVertexAttribPointer(this->index + this->matrix_index, 
this->count,
+               glVertexAttribPointer(actual_index, this->count,
                                      this->data_type, GL_FALSE, stride,
                                      (void *) *offset);
                break;
@@ -334,9 +417,9 @@ vertex_attrib_description::setup(size_t *offset, size_t 
stride) const
                        fprintf(stderr,"vertex_attrib_description fail. no 
64-bit float support\n");
                        return;
                }
-               glVertexAttribLPointer(this->index + this->matrix_index, 
this->count,
-                                     this->data_type, stride,
-                                     (void *) *offset);
+               glVertexAttribLPointer(actual_index, this->count,
+                                      this->data_type, stride,
+                                      (void *) *offset);
                attribute_size *= 2;
                break;
        default:
@@ -344,12 +427,11 @@ vertex_attrib_description::setup(size_t *offset, size_t 
stride) const
                        fprintf(stderr,"vertex_attrib_description fail. no int 
support\n");
                        return;
                }
-               glVertexAttribIPointer(this->index + this->matrix_index, 
this->count,
+               glVertexAttribIPointer(actual_index, this->count,
                                       this->data_type, stride,
-                                      (void *) *offset);
-               break;
+                                      (void *) *offset);               break;
        }
-       glEnableVertexAttribArray(index + this->matrix_index);
+       glEnableVertexAttribArray(actual_index);
        *offset += attribute_size * this->count;
 }
 
-- 
2.8.0.rc3

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