Hi Dave, can I, then, assume a "ack-b" from you for the all the patches but the 3/8 and 5/8?
Br. On Wed, 2016-04-06 at 15:12 +0300, Andres Gomez wrote: > On Wed, 2016-04-06 at 08:03 +1000, Dave Airlie wrote: > > > > On 5 April 2016 at 18:09, Andres Gomez <[email protected]> wrote: > > > > > > > > > Hi, > > > > > > this series is, for the most of it, still unreviewed. > > > > > > We'd welcome some help to get this into piglit with guarantees > > > that > > > the > > > tests added are OK :) > > Do the pass against softpipe/llvmpipe? > > > > I'd ack any that do, let me know of any that don't I suppose so we > > can > > work out why. > Tested with llvmpipe > ==================== > > PASS: > [PATCH 1/8] arb_gpu_shader_fp64: Adds GS preprocessor define test > [PATCH 2/8] arb_gpu_shader_fp64: Adds uniform buffers VS tests > [PATCH 4/8] arb_gpu_shader_fp64: gl_FragColor is deprecated in glsl > >= 1.30 > [PATCH 7/8] arb_gpu_shader_fp64: add tests for UBOs > [PATCH 8/8] arb_gpu_shader_fp64: add more tests for this spec > > SKIP (GL_ARB_shader_storage_buffer_object missing): > [PATCH 5/8] arb_gpu_shader_fp64: add tests for SSBO > > SKIP (only the ones requiring GLSL 4.00, they PASS if the version is > override with env variables): > [PATCH 6/8] arb_gpu_shader_fp64: use generator to test in/out > attributes > > FAIL: > [PATCH 3/8] arb_gpu_shader_fp64: test glGetUniformdv interface > > _______________________________________________ > Piglit mailing list > [email protected] > https://lists.freedesktop.org/mailman/listinfo/piglit -- Andres Gomez Computer Science Engineer mailto:[email protected] http://blogs.igalia.com/agomez/category/igaliacom/ IGALIA, S.L. http://www.igalia.com
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