Fixes spurious failure on vc4, which only does unorm depth.
---
 tests/texturing/texsubimage-depth-formats.c | 14 ++++++++++----
 1 file changed, 10 insertions(+), 4 deletions(-)

diff --git a/tests/texturing/texsubimage-depth-formats.c 
b/tests/texturing/texsubimage-depth-formats.c
index 35263cb6bab3..aa6f58664bec 100644
--- a/tests/texturing/texsubimage-depth-formats.c
+++ b/tests/texturing/texsubimage-depth-formats.c
@@ -54,12 +54,13 @@ static const struct size tex_size[] = {
 struct format_info {
        GLenum internal_format, format, type;
        int size;
+       const char *extension;
 };
 static const struct format_info formats[] = {
-       { GL_DEPTH_COMPONENT16,  GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT,         
        sizeof(short) },
-       { GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT,                  
        sizeof(float) },
-       { GL_DEPTH24_STENCIL8,   GL_DEPTH_STENCIL,   GL_UNSIGNED_INT_24_8,      
        sizeof(int) },
-       { GL_DEPTH32F_STENCIL8,  GL_DEPTH_STENCIL,   
GL_FLOAT_32_UNSIGNED_INT_24_8_REV, sizeof(int) + sizeof(float) }
+       { GL_DEPTH_COMPONENT16,  GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT,         
        sizeof(short), NULL },
+       { GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT,                  
        sizeof(float), "GL_ARB_depth_buffer_float" },
+       { GL_DEPTH24_STENCIL8,   GL_DEPTH_STENCIL,   GL_UNSIGNED_INT_24_8,      
        sizeof(int), NULL },
+       { GL_DEPTH32F_STENCIL8,  GL_DEPTH_STENCIL,   
GL_FLOAT_32_UNSIGNED_INT_24_8_REV, sizeof(int) + sizeof(float), 
"GL_ARB_depth_buffer_float" }
 };
 
 static void
@@ -195,6 +196,11 @@ piglit_display(void)
        glGenTextures(ARRAY_SIZE(formats), tex);
 
        for (i = 0; i < ARRAY_SIZE(formats); i++) {
+               if (formats[i].extension &&
+                   !piglit_is_extension_supported(formats[i].extension)) {
+                       continue;
+               }
+
                for (j = 0; j < ARRAY_SIZE(tex_size); j++) {
                        result = true;
                        load_texture(i, j);
-- 
2.8.0.rc3

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