Looks good!
Reviewed-by: Lars Hamre <[email protected]>
On Mar 29, 2016 01:30, "Kenneth Graunke" <[email protected]> wrote:

> The 'f' suffix isn't required, and in fact it isn't technically allowed
> in GLSL 1.10 either.
>
> Cc: Lars Hamre <[email protected]>
> ---
>  tests/spec/arb_texture_cube_map_array/cubemap-lod.c | 4 ++--
>  1 file changed, 2 insertions(+), 2 deletions(-)
>
> Hi Lars,
>
> I noticed this Piglit test regressed when applying your Mesa patch.
> It turns out the test was broken :)
>
>  --Ken
>
> diff --git a/tests/spec/arb_texture_cube_map_array/cubemap-lod.c
> b/tests/spec/arb_texture_cube_map_array/cubemap-lod.c
> index ceb347b..2816f9e 100644
> --- a/tests/spec/arb_texture_cube_map_array/cubemap-lod.c
> +++ b/tests/spec/arb_texture_cube_map_array/cubemap-lod.c
> @@ -80,7 +80,7 @@ static const char *frag_shader_biased =
>   "uniform samplerCubeArray tex; \n"
>   "void main()\n"
>   "{\n"
> - " gl_FragColor = texture(tex, gl_TexCoord[0], 3.0f);\n"
> + " gl_FragColor = texture(tex, gl_TexCoord[0], 3.0);\n"
>   "}\n";
>
>  static const char *frag_shader_explicit =
> @@ -88,7 +88,7 @@ static const char *frag_shader_explicit =
>   "uniform samplerCubeArray tex; \n"
>   "void main()\n"
>   "{\n"
> - " gl_FragColor = textureLod(tex, gl_TexCoord[0], 3.0f);\n"
> + " gl_FragColor = textureLod(tex, gl_TexCoord[0], 3.0);\n"
>   "}\n";
>
>  static GLuint frag_shader_cube_array_biased;
> --
> 2.7.4
>
>
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