In GLSL 1.50 layout qualifiers must come before the storage
qualifier. A recent fix in Mesa exposed this issue.

Cc: Ilia Mirkin <[email protected]>
---
 tests/spec/arb_shader_image_load_store/grid.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/tests/spec/arb_shader_image_load_store/grid.c 
b/tests/spec/arb_shader_image_load_store/grid.c
index d08d4e4..5a0b8f1 100644
--- a/tests/spec/arb_shader_image_load_store/grid.c
+++ b/tests/spec/arb_shader_image_load_store/grid.c
@@ -98,7 +98,7 @@ header_hunk(const struct grid_info grid)
                  "#define H %d\n"
                  "#define N %d\n"
                  "#define GRID_T %s\n"
-                 "#define RET_IMAGE_T uniform layout(%s) %s2D\n",
+                 "#define RET_IMAGE_T layout(%s) uniform %s2D\n",
                  grid.size.x, grid.size.y, product(grid.size),
                  image_vector_type_name(grid.format),
                  grid.format->name, image_type_name(grid.format));
-- 
2.4.3

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