On Tue, Jan 19, 2016 at 9:21 PM, Timothy Arceri
<[email protected]> wrote:
> @@ -98,7 +98,7 @@ header_hunk(const struct grid_info grid)
>                   "#define H %d\n"
>                   "#define N %d\n"
>                   "#define GRID_T %s\n"
> -                 "#define RET_IMAGE_T layout(%s) %s2D\n",
> +                 "#define RET_IMAGE_UNIFORM_T uniform layout(%s) %s2D\n",
>                   grid.size.x, grid.size.y, product(grid.size),
>                   image_vector_type_name(grid.format),
>                   grid.format->name, image_type_name(grid.format));

Doesn't this do the exact opposite of what you wanted? I thought you wanted

layout(foo) uniform bla;

While this change leaves uniform before the layout.

  -ilia
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