GCC 5.x and 4.x have different defaults, so it's better to explicitly
specify the target C standard to keep builds consistent.
---
 CMakeLists.txt                | 6 ++++++
 tests/shaders/shader_runner.c | 4 +---
 2 files changed, 7 insertions(+), 3 deletions(-)

diff --git a/CMakeLists.txt b/CMakeLists.txt
index 4df0202..2da1e6f 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -224,6 +224,12 @@ if (NOT MSVC)
                SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall")
        ENDIF (CXX_COMPILER_FLAG_WALL)
 
+       # Target C99.  GCC's default is gnu11 for 5.0 and newer, gnu89 for
+       # older versions.
+       check_c_compiler_flag ("-std=gnu99" C_COMPILER_FLAG_STD_GNU99)
+       if (C_COMPILER_FLAG_STD_GNU99)
+               set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=gnu99")
+       endif ()
        # MSVC does not support C99 variable length arrays
        CHECK_C_COMPILER_FLAG("-Werror=vla" C_COMPILER_FLAG_WEVLA)
        IF (C_COMPILER_FLAG_WEVLA)
diff --git a/tests/shaders/shader_runner.c b/tests/shaders/shader_runner.c
index 12a46de..966abe9 100644
--- a/tests/shaders/shader_runner.c
+++ b/tests/shaders/shader_runner.c
@@ -973,8 +973,6 @@ leave_state(enum states state, const char *line)
 void
 process_shader(GLenum target, unsigned num_shaders, GLuint *shaders)
 {
-       unsigned i;
-
        if (num_shaders == 0)
                return;
 
@@ -983,7 +981,7 @@ process_shader(GLenum target, unsigned num_shaders, GLuint 
*shaders)
                glProgramParameteri(prog, GL_PROGRAM_SEPARABLE, GL_TRUE);
        }
 
-       for (i = 0; i < num_shaders; i++) {
+       for (unsigned i = 0; i < num_shaders; i++) {
                glAttachShader(prog, shaders[i]);
        }
 
-- 
2.5.0

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