https://bugs.freedesktop.org/show_bug.cgi?id=91670
--- Comment #7 from marius predut <[email protected]> --- (In reply to Timothy Arceri from comment #6) > (In reply to marius predut from comment #5) > > This test needs to pass OpenGL3.3 conformance test. > > Please point out the test that is failing to save others time. > > > Open GL 3.3 reference document says: > > samples must be in the range zero to GL_MAX_TEXTURE_SIZE - 1. > > By reference document do you mean the spec? > https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage3DMultisample.xml > Can you point me to the exact section you took the above quote from, its a > big document. Target must be GL_TEXTURE_2D_MULTISAMPLE_ARRAY or GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY. width and heightare the dimensions in texels of the texture, and must be in the range zero to GL_MAX_TEXTURE_SIZE - 1. depth is the number of array slices in the array texture's image. samples specifies the number of samples in the image and must be in the range zero to GL_MAX_SAMPLES - 1. > > All I can find in the OpenGL 3.3 spec from Section 3.8.6 (Multisample > Textures) is: > > "if samples is greater than MAX_SAMPLES, then the error INVALID_VALUE is > generate" > > As I understand it, it doesn't make sense to have samples = 0 and the spec > seems to have been reworded in a later revision to reflect this. > > > Open GL.4 clearly states: > > An INVALID_VALUE error is generated if samples is zero. > > > > The fix is wrong, the defect needs to be reopen. -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug.
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