On Fri, Sep 25, 2015 at 3:09 AM, Tapani Pälli <[email protected]> wrote:
> This fails with current Mesa due to a bug in commit:
>         4639cea2921669527eb43dcb49724c05afb27e8e
>
> Signed-off-by: Tapani Pälli <[email protected]>
> ---
>  .../linker/query-varyings.shader_test              | 33 
> ++++++++++++++++++++++
>  1 file changed, 33 insertions(+)
>  create mode 100644 
> tests/spec/arb_program_interface_query/linker/query-varyings.shader_test
>
> diff --git 
> a/tests/spec/arb_program_interface_query/linker/query-varyings.shader_test 
> b/tests/spec/arb_program_interface_query/linker/query-varyings.shader_test
> new file mode 100644
> index 0000000..01acee5
> --- /dev/null
> +++ b/tests/spec/arb_program_interface_query/linker/query-varyings.shader_test
> @@ -0,0 +1,33 @@
> +# Tests that we can succesfully query properties of varyings
> +# that have interface GL_PROGRAM_INPUT in fragment stage.
> +#
> +# This tests that possible optimization for packing variables
> +# does not loose information about individual variables.

lose = opposite of find
loose = opposite of tight

> +#
> +[require]
> +GLSL >= 1.10
> +GL_ARB_program_interface_query
> +
> +[vertex shader]
> +#version 110
> +varying float r, g, b;
> +void main()
> +{
> +       r = 1.0;
> +       g = 0.0;
> +       b = 1.0;
> +       gl_Position = vec4(0.0);
> +}
> +
> +[fragment shader]
> +#version 110
> +varying float r, g, b;
> +void main()
> +{
> +       gl_FragColor = vec4(r, g, b, 1.0);
> +}
> +
> +[test]
> +verify program_interface_query GL_PROGRAM_INPUT r GL_ARRAY_SIZE 1
> +verify program_interface_query GL_PROGRAM_INPUT g GL_TYPE GL_FLOAT
> +verify program_interface_query GL_PROGRAM_INPUT b 
> GL_REFERENCED_BY_FRAGMENT_SHADER 1

I can't say I've gotten to know the piq interface that well, but this
seems plausible. My one point of confusion is how it knows that this
is about the frag shader, and not, say, geometry or tess stages.
Assuming this little bit is easily explainable,

Reviewed-by: Ilia Mirkin <[email protected]>
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