From: Ian Romanick <[email protected]>

Move some of the rest to piglit_init.

Table 6.10 (page 275) in the OpenGL 2.1 spec says that GL_DEPTH_RANGE
(set by glDepthRange) is initially 0,1.

Table 6.10 (page 275) in the OpenGL 2.1 spec says that GL_NORMALIZE is
initially disabled.

Table 6.11 (page 276) in the OpenGL 2.1 spec says that GL_FOG is
initially disabled.

Table 6.12 (page 277) in the OpenGL 2.1 spec says that GL_COLOR_MATERIAL
is initially disabled.

Table 6.12 (page 277) in the OpenGL 2.1 spec says that GL_LIGHTING is
initially disabled.

Table 6.14 (page 279) in the OpenGL 2.1 spec says that
GL_POLYGON_STIPPLE is initially disabled.

Table 6.14 (page 279) in the OpenGL 2.1 spec says that GL_POLYGON_MODE
(set by glPolygonMode) is initially GL_FILL.

Table 6.14 (page 279) in the OpenGL 2.1 spec says that GL_FRONT_FACE
(set by glFrontFace) is initially GL_CCW.

Table 6.14 (page 279) in the OpenGL 2.1 spec says that GL_CULL_FACE_MODE
(set by glCullFace) is initially GL_BACK.

Table 6.16 (page 281) in the OpenGL 2.1 spec says that GL_TEXTURE_*D is
initially disabled.

Table 6.20 (page 285) in the OpenGL 2.1 spec says that GL_ALPHA_TEST is
initially disabled.

Table 6.20 (page 285) in the OpenGL 2.1 spec says that GL_SCISSOR_TEST
is initially disabled.

Table 6.20 (page 285) in the OpenGL 2.1 spec says that GL_STENCIL_TEST
is initially disabled.

Table 6.21 (page 286) in the OpenGL 2.1 spec says that GL_BLEND is
initially disabled.

Table 6.21 (page 286) in the OpenGL 2.1 spec says that GL_COLOR_LOGIC_OP
is initially disabled.

Table 6.22 (page 287) in the OpenGL 2.1 spec says that GL_COLOR_CLEAR_VALUE
(set by glClearColor) is initially 0,0,0,0.

Section 4.2.2 (Fine Control of Buffer Updates) of the OpenGL 2.1 spec
says (about glColorMask):

    "In the initial state, all bits (in color index mode) and all color
    values (in RGBA mode) are enabled for writing."

and (about glDepthMask):

    "In the initial state, the depth buffer is enabled for writing."

Signed-off-by: Ian Romanick <[email protected]>
---
 tests/spec/gl-1.4/polygon-offset.c | 35 ++++-------------------------------
 1 file changed, 4 insertions(+), 31 deletions(-)

diff --git a/tests/spec/gl-1.4/polygon-offset.c 
b/tests/spec/gl-1.4/polygon-offset.c
index ec44d54..fecb02c 100644
--- a/tests/spec/gl-1.4/polygon-offset.c
+++ b/tests/spec/gl-1.4/polygon-offset.c
@@ -125,7 +125,10 @@ red_quad_was_drawn(void)
 void
 piglit_init(int argc, char **argv)
 {
-
+       glEnable(GL_DEPTH_TEST);
+       glDisable(GL_DITHER);
+       glEnable(GL_CULL_FACE);
+       glShadeModel(GL_FLAT);
 }
 
 static void
@@ -562,45 +565,15 @@ piglit_display(void)
        };
        
        glViewport(0, 0, piglit_width, piglit_height);
-       glDepthRange(0.0, 1.0);
 
        glMatrixMode(GL_PROJECTION);
        glLoadMatrixf(near_1_far_infinity);
 
-       glDisable(GL_LIGHTING);
-
-       glFrontFace(GL_CCW);
-       glDisable(GL_NORMALIZE);
-       glDisable(GL_COLOR_MATERIAL);
-
        glMatrixMode(GL_MODELVIEW);
        glLoadIdentity();
 
-       glDisable(GL_TEXTURE_2D);
-
-       glDisable(GL_FOG);
-
-       glDisable(GL_SCISSOR_TEST);
-       glDisable(GL_ALPHA_TEST);
-       glDisable(GL_STENCIL_TEST);
        glDepthFunc(GL_LESS);
-       glEnable(GL_DEPTH_TEST);
-       glDisable(GL_BLEND);
-       glDisable(GL_DITHER);
-       glDisable(GL_COLOR_LOGIC_OP);
-
-       glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
-       glDepthMask(GL_TRUE);
-
-       glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
-       glCullFace(GL_BACK);
-       glEnable(GL_CULL_FACE);
-       glDisable(GL_POLYGON_STIPPLE);
        glDisable(GL_POLYGON_OFFSET_FILL);
-
-       glShadeModel(GL_FLAT);
-
-       glClearColor(0.0, 0.0, 0.0, 0.0);
        glClearDepth(1.0);
        
        find_ideal_mrd(&ideal_mrd_near, &ideal_mrd_far, 
-- 
2.1.0

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